FireShotgun: Difference between revisions

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'''FireShotgun''' (void)
==Usage==
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.
Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.
No arguments used.
==See also==
*[[List of codepointers]]


[[Category:Codepointers]]
[[Category:Codepointers]]

Revision as of 09:21, 15 September 2009

Fires player shotgun attack. Seven tracers are fired using "never" accuracy (a moderate horizontal spread with no vertical error), each doing standard bullet damage of 5, 10 or 15. The player object will transfer to its second attack frame when this pointer is used. The player will emit the "shotgn" sound effect.

No arguments used.

See also