FirePlayerMissile

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Revision as of 18:24, 21 April 2009 by Esselfortium (talk | contribs) (New page: '''FirePlayerMissile''' (string ''type'' [, bool ''homing''])<br> ==Usage== FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projec...)
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FirePlayerMissile (string type [, bool homing])

Usage

FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projectile attack.

Parameters

  • type: Thing type to shoot.
  • homing: Select homing property:
    • 0: will not home
    • 1: may home

If homing is set to 1 and the missile fired has a homing maintenance codepointer in its frames, the missile will home on the player's current autoaiming target, if one exists. These homing maintenance pointers include Tracer, GenTracer, HticTracer, and WhirlwindSeek.