FirePlasma: Difference between revisions

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(New page: '''FirePlasma''' is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile. Has a 50% chance of causing ...)
 
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'''FirePlasma''' is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile. Has a 50% chance of causing the weapon to stall by entering its reload state after firing.
{{Codepointer |
 
description=FirePlasma is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile. |
For a customizable version of this codepointer, see [[FirePlayerMissile]].
usage='''FirePistol'''|
 
parameters=None.|
notes=|
examples=From ''base\frames.edf'':
<nowiki>frame S_PLASMA1      { cmp = "PLSG|*|*| 3|FirePlasma |@next";      dehackednum = 77 }
</nowiki>
|
seealso=*[[FirePlayerMissile]]
*[[List_of_codepointers#Attacks|Player attack codepointers]]
}}
[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 01:25, 6 May 2011

Description

FirePlasma is a player weapon codepointer. This codepointer implements the DOOM player's plasma rifle attack, which fires a single PlasmaShot projectile.

Usage

FirePistol

Parameters

None.

Examples

From base\frames.edf:

frame S_PLASMA1      { cmp = "PLSG|*|*| 3|FirePlasma |@next";       dehackednum = 77 }

Notes

See also