FireMissile

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Description

FireMissile is a player weapon codepointer. This codepointer implements the DOOM player's rocket launcher attack, which fires a single RocketShot projectile.

Usage

FireMissile

Parameters

None.

Examples

From base\frames.edf:

frame S_MISSILE2      { cmp = "MISG|1|*|12|FireMissile|@next";       dehackednum = 61 }

Notes

For a customizable version of this codepointer, see FirePlayerMissile.

See also