FireCGun: Difference between revisions

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(New page: '''FireCGun''' is a player weapon codepointer. This codepointer implements the DOOM player's chaingun attack, which consists of a single missile-range tracer. Accuracy will be perfect on t...)
 
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If no '''DSCHGUN''' sound lump is present amongst all WAD files, the "chgun" sound effect will be dynamically remapped to '''DSPISTOL'''. This behavior allows the chaingun's default sound to be easily replaced without affecting the pistol, and is new as of SMMU.
If no '''DSCHGUN''' sound lump is present amongst all WAD files, the "chgun" sound effect will be dynamically remapped to '''DSPISTOL'''. This behavior allows the chaingun's default sound to be easily replaced without affecting the pistol, and is new as of SMMU.
For a customizable player bullet attack, see [[FireCustomBullets]].


[[Category:Codepointers]]
[[Category:Codepointers]]

Revision as of 18:00, 21 April 2009

FireCGun is a player weapon codepointer. This codepointer implements the DOOM player's chaingun attack, which consists of a single missile-range tracer. Accuracy will be perfect on the first shot, but will use "never" accuracy on subsequent shots. The tracer does standard player tracer damage determined by this formula:

damage = (random % 3 + 1) * 5

If no DSCHGUN sound lump is present amongst all WAD files, the "chgun" sound effect will be dynamically remapped to DSPISTOL. This behavior allows the chaingun's default sound to be easily replaced without affecting the pistol, and is new as of SMMU.

For a customizable player bullet attack, see FireCustomBullets.