FatAttack1: Difference between revisions

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Type: Monster attack, normal
{{codepointer|description=If the object's target is valid, it will face it, and then turn an additional +11.25 degrees. It will fire two '''MancubusShot''' (or custom) missiles, one directly at the target, and another at +11.25 degrees.
 
|usage='''FatAttack1'''(''type'')
Purpose: If the object's target is valid, it will face it, and then turn an additional +11.25 degrees. It will fire two MancubusShot missiles, one directly at the target, and another at +11.25 degrees.
|parameters=
 
*''type'': optional, the type of missiles to shoot. By default it's the one with the dehnum of '''MancubusShot'''.
Thunk: Yes.
|seealso=
[[Category:Codepointers]]
*[[FatAttack2]]
*[[FatAttack3]]
*[[MissileSpread]]}}

Latest revision as of 06:29, 6 November 2021

Description

If the object's target is valid, it will face it, and then turn an additional +11.25 degrees. It will fire two MancubusShot (or custom) missiles, one directly at the target, and another at +11.25 degrees.

Usage

FatAttack1(type)

Parameters

  • type: optional, the type of missiles to shoot. By default it's the one with the dehnum of MancubusShot.

Examples

No examples given.

Notes

No particular notes.

See also