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Eternity uses the following [[Wikipedia:environment variable|environment variables]] (not all of them are Doom or Eternity specific): *<code>DOOMWADDIR</code>: optional directory to Doom IWADs. *<code>DOOMWADPATH</code>: more advanced version of <code>DOOMWADDIR</code>, which uses a <code>PATH</code>-like syntax for multiple IWAD paths. *<code>ETERNITYBASE</code>: the <code>base/</code> directory where Eternity should find its main [[EDF]] and <code>eternity.pke</code> assets. If unspecified, it will look for <code>base/</code> folder in the current working directory or from below the Eternity installation location, depending on system. It can also be set from the <code>-base</code> [[List of command line parameters|command-line parameter]]. Note that launchers such as the macOS Eternity launcher presets this to the correct path (which is inside the app bundle) before starting the game. *<code>ETERNITYUSER</code>: the <code>user/</code> directory where Eternity should find your user settings, savegames and screenshots. If unspecified, it will look for <code>user/</code> folder in the current working directory or from the typical user settings location, depending on system. It can also be set from the <code>-user</code> [[List of command line parameters|command-line parameter]]. Note that launchers such as the macOS Eternity launcher presets this to the correct path (which is inside the hidden <code>~/Library/Application Support</code> folder) before starting the game. *<code>HOME</code>: Linux only, if <code>XDG_CONFIG_HOME</code> is not set, is the prefix for finding the <code>user/</code> path. Also works as an alternative for <code>DOOMWADDIR</code> when looking for IWADs. *<code>TEXTSCREEN_FONT</code>: optional, used by the ENDOOM display to choose font. *<code>XDG_CONFIG_HOME</code>: Linux only, if set, it substitutes the <code>HOME</code> location for finding the <code>user/</code> path.
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