Editing reference: Difference between revisions
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===Map editing=== | ===Map editing=== | ||
* [[Linedef types|Linedef specials]] | * [[Linedef types|Linedef specials]] | ||
* [[Linedef flags| | * [[Linedef flags|New linedef flags in Eternity]] | ||
* [[Sector types|Sector specials]] | * [[Sector types|Sector specials]] | ||
* [[Thing types|New thing types in Eternity]] | * [[Thing types|New thing types in Eternity]] |
Revision as of 11:07, 13 June 2020
- Back to Eternity Engine
- This section incorporates text from the HTML Eternity documentation.
Map editing
- Linedef specials
- New linedef flags in Eternity
- Sector specials
- New thing types in Eternity
- New thing flags in Eternity
- ACS scripting
WAD managing
See also:
Miscellaneous enhancements
- Textures and flats can be used interchangeably on vertical or horizontal surfaces.
- Support for tall texture patches
- Long wall errors, line rendering errors reduced or eliminated, by the Cardboard renderer.
EDF section
- EDF thing reference
- EDF thing group reference
- EDF state reference
- EDF weapon reference
- EDF animation and switch reference
- EDF sprite reference
- EDF sound reference
- EDF puff type reference
- EDF blood type reference
- EDF damagetype reference
- EDF terrain reference
- EDF player reference
- EDF string reference
- EDF menu reference
- EDF font reference
- EDF game properties reference
- EDF miscellaneous reference
- EDF delta structures
- EDF item effects and inventory
- EDF lockdefs
- EDF sound environments