EDF thing reference
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====Sounds==== *'''seesound''' :Default = none :Sets the sound that a monster will play when it awakens. This sound is also played by missiles when they are shot. (Note: "none" is a special mnemonic for no sound) *'''attacksound''' :Default = none :Sets a sound used by some monster attacks, including the Lost Soul's charge, or melee attacks. *'''painsound''' :Default = none :Sets the sound played by the Pain codepointer when this thing uses it. *'''deathsound''' :Default = none :Sound played by the Scream codepointer. Used to play monster death sounds. *'''activesound''' :Default = none :Sets the sound used by a thing when it is wandering around. A thing is given a 3 out of 256 chance (1.17%) of making this sound every time it calls the Chase codepointer. There are some new flags3 flags which can alter the behavior of this sound. *'''activatesound''' :Default = none :Sound to play when triggered by the '''Thing_Activate''' parameterized special. *'''deactivatesound''' :Default = none :Sound to play when triggered by the '''Thing_Deactivate''' parameterized special.
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