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EDF terrain reference
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===Full Example=== // The Water terrain object as defined in terrain.edf demonstrates a // typical terrain object: terrain Water { splash Water footclip 10 liquid true useptclcolors true ptclcolor1 "127 127 255" ptclcolor2 "0 0 255" minversion = 329 } // This terrain defines damage properties only to create an // instant-death floor type: terrain SuperDeadly { damageamount 10000 // inflict telefrag damage damagetype LAVA // use LAVA MOD damagetimemask 1 // inflict damage more or less constantly }
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