Editing EDF state reference

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The Frame EDF block allows definition of each individual actor frame in Eternity, independent from the thing types. Frames are commonly referred to by name in the [[thingtype]] definitions. Their data structure resembles the Dehacked "Frame" block, but is expanded upon, and uses different keywords.
The Frame EDF block allows definition of each individual actor frame in Eternity, independent from the thing types. Frames are commonly referred to by name in the [[thingtype]] definitions. Their data structure resembles the Dehacked "Frame" block, but is expanded upon, and uses different keywords.
NOTE: most of the time you'll want to use the [[DECORATE state syntax]] right inside the [[thingtype]] definition. It is more concise than the classic frame definition described here. In any case, this information is still useful if you want to use '''framedelta''' or provide compatibility with Dehacked (even though this can also be ensured by using '''firstdecoratestate''' in the thing type definition).
{{see|List of codepointers}}
{{see|List of codepointers}}
{{see|DECORATE state syntax}}
{{see|DECORATE state syntax}}
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