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EDF puff type reference
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==Explanation of fields== *'''base''' :Optional ancestor puff type whose attributes to inherit. If you don't want inheritance, remove both ':' and the base name. *'''thingtype''' :[[Thingtype|Class of thing]] to spawn when puff is produced. Can be omitted if no visible thing is intended. *'''sound''' :Optional sound to play when puff is spawned. Only works if '''thingtype''' is set. Example: the Heretic staff puff has this. *'''hitsound''' :Alternate sound to play if the hitscan hits a shootable thing, and if the puff is not replaced by a blood splat. Example: the dragon claw hit puff has this. *'''hitpufftype''' :If this one is set and a shootable thing is hit, use this alternate puff type instead of the one defined here. Example: the dragon claw spark has this. *'''nobloodpufftype''' :Optional alternate puff type when hitting things with the '''NOBLOOD''' flag. Note that this has priority over '''hitpufftype''' but only against '''NOBLOOD''' targets. *'''upspeed''' :Default: 0 :Speed by which the puff thing moves up. *'''zspread''' :Default: 4 :Vertical spread by which spawned things are randomly created. *'''punchhack''' :Limited use special handler for DOOM fist puff's special behaviour of switching to a different frame (as given by this field) when using the fist attack codepointer. New mods should use dedicated puff types for custom melee attacks. *'''particles''' :Optional number of smoke particles to spawn when enabled in the settings. Does not spawn if '''punchhack''' is active and player uses fist. ===Flags=== Prefix these with + or - to add or remove them. *'''PUFFONACTORS''': make sure to spawn puff even when hitting a bleeding target. Common with Heretic hitscans. *'''BLOODLESS''': avoid showing blood when hitting a bleeding target. *'''LOCALTHRUST''': when hitting shootable things, make sure to thrust them from wherever the puff appears, not from attacker. *'''RANDOMTICS''': if set, the spawned thing will have its first frame duration randomized *'''TARGETSHOOTER''': sets puff thing's "target" (originator) to the shooter. In effect, it will act like a projectile explosion, and any codepointer such as [[DetonateEx]] or [[BFGSpray]] from the puff thing will use the shooter as an originator for damage purposes.
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