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EDF miscellaneous reference
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===Explanation of Fields=== *type :Default = No default; this field is required. :This field must be set to a valid thing type mnemonic. This denotes which thing type is displayed at this entry's position in the cast call. As of EDF 1.2, if this type is not valid, the thing type "Unknown" will be substituted. This may cause the cast call to malfunction, however. The previous behavior was to cause an error. *name :Default = See below. :This is an optional field that allows providing a name to display on the screen for the thing type. Note that if this field is not present in any of the first 17 definitions, those cast members will use the normal default names from the executable, which are editable via BEX string replacement. If cast members beyond the first 17 have no name provided, they will say "unknown" (so you should always provide it in those cases). stopattack *Default = false :This is a special boolean value (can be any of yes/no, on/off, or true/false) which makes the thing break out of its attack frame cycle after its initial frame. This is only used by the player type by default, but could be used by any other type as well. sound :There can be up to four of these special blocks defined within each cast member. They define a sound event, so that whenever the thing type enters the designated frame, it will play the designated sound. If there are less than four definitions, the unused ones will be zeroed out. If there are more than four, any beyond four are simply ignored. Also, if the values provided to the fields in this block are invalid, they are simply ignored. ====Explanation of Inner Fields ==== *frame :Default = S_NULL :Name of the frame this event should occur on *sfx :Default = none :Name of the sound to play when this event occurs.
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