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==DOOM II Boss Brain Types== The Boss Brain thing types list allows editing of the types of monsters which can be spawned by the DOOM II Boss Brain cube spitter object. This structure is a simple list of thing type mnemonics, which are kept in the order they are provided. You can redefine the list at will, just as with the spritenames list. Starting with EDF 1.1, there is no longer an 11-type limitation on the boss spawner list. However, if you provide more than 11 thing types in this list, you must also define the new boss_spawner_probs list, which must be a list of numbers which when added together equal 256. These numbers serve as the probability values out of 256 for the corresponding thing types. If exactly 11 types are defined and the boss_spawner_probs list is not defined, the normal defaults will be used. If boss_spawner_probs is defined, it MUST be the exact same length as the boss_spawner_types list. Starting with EDF 1.2, if a thing type in the boss_spawner_types list is invalid, the "Unknown" thing type will be substituted for it. The previous behavior was to cause an error. ===Syntax=== # A list of thing types boss_spawner_types = { <thing type mnemonic>, ... } # A list of probabilities for the above thing types. If provided, this list # must be the same length as the above, and if not provided, the above list # must contain exactly 11 types. The numbers in this list must add up to 256. boss_spawner_probs = { <number>, ... } ===Full Example=== # Changed DoomImp to FooBar, and Archvile to the ScarletPimpernel # (so it can give you a powerup, but not very often, since Archvile is the # rarest type ;) # In a TC you might want to change ALL the monster types... # These will use the default probabilities listed below, unless a # boss_spawner_probs list is also defined somewhere. boss_spawner_types = { FooBar, Demon, Spectre, PainElemental, Cacodemon, ScarletPimpernel, Revenant, Arachnotron, Mancubus, HellKnight, BaronOfHell } Example with More than 11 Thing Types: boss_spawner_types = { DoomImp, Demon, Spectre, PainElemental, Cacodemon, Archvile, Revenant, Arachnotron, Mancubus, HellKnight, BaronOfHell, FooBar, ScarletPimpernel } boss_spawner_probs = { 40, 40, 30, 10, 30, 2, 10, 20, 30, 22, 10, 10, 2 } Normal Default Probabilities Used When 11 Types are Defined: boss_spawner_probs = { # prob. / thing type normally in this position in the list 50, # DoomImp 40, # Demon 30, # Spectre 10, # PainElemental 30, # Cacodemon 2, # Archvile 10, # Revenant 20, # Arachnotron 30, # Mancubus 24, # HellKnight 10 # BaronOfHell } [[category:EDF]]
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