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EDF game properties reference
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===Gameplay=== These options are relevant for gameplay physics. See also the similar gameplay flags. {|class="wikitable sortable" ! Name ! Description ! Doom default ! Heretic default |- ||'''game.autoflightartifact'''||The artifact to use when commanding the player to fly up.||(none)||ArtiFly |- ||'''game.lookpitchup'''<br> '''game.lookpitchdown''' ||Set the player view pitch limits up and down respectively, in degrees. Valid values are between 0 and 45 inclusive, integer only.||45||32 |- ||'''game.pufftype'''||The default hitscan puff when no EDF [[pufftype]] is specified.||BulletPuff||HereticStaffPuff |- ||'''game.telefogtype'''||The teleportation fog thing type.||DoomTeleFog||HereticTeleFog |- ||'''game.telefogheight'''||The distance of the telefog from the ground.||0||32 |- ||'''game.telesound'''||The teleportation sound.||telept||htelept |- ||'''game.thrustfactor'''||The percentage of how much to thrust things based on damage.||100||150 |- ||'''game.defpclass'''||The default player class when starting a new game.||DoomMarine||Corvus |- ||'''game.endgamefinaletype'''||Default behavior for [[Teleport_EndGame]]. Supported options are: :*text :*doom_credits :*doom_deimos :*doom_bunny :*doom_marine :*htic_credits :*htic_water :*htic_demon :*psx_udoom :*psx_doom2 ||doom_credits (Doom I), text (Doom II)||htic_credits |- ||'''game.skillammomultiplier'''||Floating-point value for skill 1 and 5 ammo multiplier.||2||1.5 |- ||'''game.monstermeleerange'''||Mode to calculate melee range. Supported options are: :*doom: range is 44 + radius(enemy) :*raven: range is 64 ||doom||raven |- ||'''game.itemheight'''||Item pick-up height. Unlike expectations, the height is not thingtype's height, but this value.||8.0||32.0 |}
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