EDF damagetype reference: Difference between revisions
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sourceless <true/false | sourceless <true/false | ||
} | } | ||
==Default damage types (means of death)== | |||
There are several built-in damage types, as defined in base/things.edf. They're useful in specials like '''DamageThing''' and '''Thing_Damage''': | |||
*0: (Unknown) | |||
*1: Fist | |||
*2: Pistol | |||
*3: Shotgun | |||
*4: Chaingun | |||
*5: Rocket | |||
*6: R_Splash | |||
*7: Plasma | |||
*8: BFG | |||
*9: BFG_Splash | |||
*10: Chainsaw | |||
*11: SShotgun | |||
*12: Slime | |||
*13: Lava | |||
*14: Crush | |||
*15: Telefrag | |||
*16: Falling | |||
*17: Suicide | |||
*18: Barrel | |||
*19: Splash | |||
*20: Hit | |||
*21: BFG11k_Splash | |||
*22: BetaBFG | |||
*23: BFGBurst | |||
*24: PlayerMisc | |||
*25: Grenade | |||
*26: Quake | |||
*27: Fire | |||
[[category:EDF]] | [[category:EDF]] |
Revision as of 16:19, 24 February 2016
- Back to EDF
damagetype { num <integer> obituary <string> obituaryself <string> sourceless <true/false }
Default damage types (means of death)
There are several built-in damage types, as defined in base/things.edf. They're useful in specials like DamageThing and Thing_Damage:
- 0: (Unknown)
- 1: Fist
- 2: Pistol
- 3: Shotgun
- 4: Chaingun
- 5: Rocket
- 6: R_Splash
- 7: Plasma
- 8: BFG
- 9: BFG_Splash
- 10: Chainsaw
- 11: SShotgun
- 12: Slime
- 13: Lava
- 14: Crush
- 15: Telefrag
- 16: Falling
- 17: Suicide
- 18: Barrel
- 19: Splash
- 20: Hit
- 21: BFG11k_Splash
- 22: BetaBFG
- 23: BFGBurst
- 24: PlayerMisc
- 25: Grenade
- 26: Quake
- 27: Fire