https://eternity.youfailit.net/index.php?title=Door_Raise&feed=atom&action=historyDoor Raise - Revision history2024-03-28T14:43:35ZRevision history for this page on the wikiMediaWiki 1.39.2https://eternity.youfailit.net/index.php?title=Door_Raise&diff=4411&oldid=prevPrintz: /* See also */2019-02-24T19:46:09Z<p><span dir="auto"><span class="autocomment">See also</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:46, 24 February 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Door_Open]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Door_Open]]</div></td></tr>
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</table>Printzhttps://eternity.youfailit.net/index.php?title=Door_Raise&diff=4283&oldid=prevPrintz: Created page with "12:'''Door_Raise'''(''tag'', ''speed'', ''delay'', ''lighttag'') Opens a door which closes after a given delay. ==Arguments== *''tag'': tag of sectors whose doors will open...."2018-05-01T08:31:38Z<p>Created page with "12:'''Door_Raise'''(''tag'', ''speed'', ''delay'', ''lighttag'') Opens a door which closes after a given delay. ==Arguments== *''tag'': tag of sectors whose doors will open...."</p>
<p><b>New page</b></p><div>12:'''Door_Raise'''(''tag'', ''speed'', ''delay'', ''lighttag'')<br />
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Opens a door which closes after a given delay.<br />
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==Arguments==<br />
*''tag'': tag of sectors whose doors will open. 0 means the sector behind the trigger line.<br />
*''speed'': movement speed. 16 is like Doom's classic doors, 64 is like the turbo doors.<br />
*''delay'': time in [[tic|tics]] since the door is fully open until it starts closing. 150 is the time for Doom's doors.<br />
*''lighttag'': optional tag of sector to light up or darken as the door moves.<br />
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==Remarks==<br />
Use this special if you want to use Doom's classic doors. A door with ''tag'' 0 and "player uses" activation can be retriggered (i.e. closed and opened any times user wishes), being equivalent to a classic Doom DR/D1 door. Otherwise it will act like a remotely switched door.<br />
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''Lighttag'' sectors will be lit between their minimum neighbour and maximum neighbour levels.<br />
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==See also==<br />
*[[Door_Close]]<br />
*[[Door_CloseWaitOpen]]<br />
*[[Door_Open]]<br />
*[[Door_WaitRaise]]</div>Printz