Door Raise: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(Created page with "12:'''Door_Raise'''(''tag'', ''speed'', ''delay'', ''lighttag'') Opens a door which closes after a given delay. ==Arguments== *''tag'': tag of sectors whose doors will open....")
 
 
Line 17: Line 17:
*[[Door_Close]]
*[[Door_Close]]
*[[Door_CloseWaitOpen]]
*[[Door_CloseWaitOpen]]
*[[Door_LockedRaise]]
*[[Door_Open]]
*[[Door_Open]]
*[[Door_WaitRaise]]
*[[Door_WaitRaise]]

Latest revision as of 15:46, 24 February 2019

12:Door_Raise(tag, speed, delay, lighttag)

Opens a door which closes after a given delay.

Arguments[edit]

  • tag: tag of sectors whose doors will open. 0 means the sector behind the trigger line.
  • speed: movement speed. 16 is like Doom's classic doors, 64 is like the turbo doors.
  • delay: time in tics since the door is fully open until it starts closing. 150 is the time for Doom's doors.
  • lighttag: optional tag of sector to light up or darken as the door moves.

Remarks[edit]

Use this special if you want to use Doom's classic doors. A door with tag 0 and "player uses" activation can be retriggered (i.e. closed and opened any times user wishes), being equivalent to a classic Doom DR/D1 door. Otherwise it will act like a remotely switched door.

Lighttag sectors will be lit between their minimum neighbour and maximum neighbour levels.

See also[edit]