Door Raise: Difference between revisions
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(Created page with "12:'''Door_Raise'''(''tag'', ''speed'', ''delay'', ''lighttag'') Opens a door which closes after a given delay. ==Arguments== *''tag'': tag of sectors whose doors will open....") |
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*[[Door_Close]] | *[[Door_Close]] | ||
*[[Door_CloseWaitOpen]] | *[[Door_CloseWaitOpen]] | ||
*[[Door_LockedRaise]] | |||
*[[Door_Open]] | *[[Door_Open]] | ||
*[[Door_WaitRaise]] | *[[Door_WaitRaise]] |
Latest revision as of 15:46, 24 February 2019
12:Door_Raise(tag, speed, delay, lighttag)
Opens a door which closes after a given delay.
Arguments[edit]
- tag: tag of sectors whose doors will open. 0 means the sector behind the trigger line.
- speed: movement speed. 16 is like Doom's classic doors, 64 is like the turbo doors.
- delay: time in tics since the door is fully open until it starts closing. 150 is the time for Doom's doors.
- lighttag: optional tag of sector to light up or darken as the door moves.
Remarks[edit]
Use this special if you want to use Doom's classic doors. A door with tag 0 and "player uses" activation can be retriggered (i.e. closed and opened any times user wishes), being equivalent to a classic Doom DR/D1 door. Otherwise it will act like a remotely switched door.
Lighttag sectors will be lit between their minimum neighbour and maximum neighbour levels.