DetonateEx: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
(Created page with "{{codepointer|description=Parameterized action, semi-equivalent to ZDoom A_Explode extensions.|usage='''DetonateEx'''(''damage'', ''radius'', ''hurt_self'', ''does_alert'', ''arg...") |
Altazimuth (talk | contribs) m (does_alert is now 0 by default.) |
||
Line 3: | Line 3: | ||
*''radius'': explosion radius (default 128) | *''radius'': explosion radius (default 128) | ||
*''hurt_self'': if nonzero, bomb will hurt the shooter (default 1) | *''hurt_self'': if nonzero, bomb will hurt the shooter (default 1) | ||
*''does_alert'': if nonzero, alerts enemies (default | *''does_alert'': if nonzero, alerts enemies (default 0) | ||
*''arg4'', ''arg5'', ''arg6'': reserved, must be 0 | *''arg4'', ''arg5'', ''arg6'': reserved, must be 0 | ||
*''does_z_clip'': if nonzero, explosion checks z distance (default 0) | *''does_z_clip'': if nonzero, explosion checks z distance (default 0) |
Latest revision as of 15:57, 29 August 2016
Description
Parameterized action, semi-equivalent to ZDoom A_Explode extensions.
Usage
DetonateEx(damage, radius, hurt_self, does_alert, arg4, arg5, arg6, does_z_clip, is_spot_source)
Parameters
- damage: maximum explosion damage, on point of impact (default 128)
- radius: explosion radius (default 128)
- hurt_self: if nonzero, bomb will hurt the shooter (default 1)
- does_alert: if nonzero, alerts enemies (default 0)
- arg4, arg5, arg6: reserved, must be 0
- does_z_clip: if nonzero, explosion checks z distance (default 0)
- is_spot_source: if nonzero, the bomb takes blame for damage, not the shooter or the actor that damaged it before, as with barrels (default 0)
Examples
No examples given.
Notes
No particular notes.