Editing DeathBallImpact
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:*If no target, look all around in 16 directions, at a range of 640 map units, for a shootable target, and if found, change direction towards it. | :*If no target, look all around in 16 directions, at a range of 640 map units, for a shootable target, and if found, change direction towards it. | ||
:It will set the state to '''spawnstate''' and play the sound with '''dehackednum''' 354 (which in Heretic is '''ht_pstop'''). Note that the bouncing effect is actually controlled with the '''HERETICBOUNCES''' [[thing type flags|thing type flag]]. | :It will set the state to '''spawnstate''' and play the sound with '''dehackednum''' 354 (which in Heretic is '''ht_pstop'''). Note that the bouncing effect is actually controlled with the '''HERETICBOUNCES''' [[thing type flags|thing type flag]]. | ||
*If it hits a wall or is out of vertical velocity, destroy it: set the '''NOGRAVITY''' flag, remove the '''LOGRAV''' flag and play sound with '''dehackednum''' 367 ('''ht_phohit''' | *If it hits a wall or is out of vertical velocity, destroy it: set the '''NOGRAVITY''' flag, remove the '''LOGRAV''' flag and play sound with '''dehackednum''' 367 ('''ht_phohit'''). | ||
This codepointer is meant to be called from a death frame, as it will restore the projectile to its spawn state if it can still move to a target. | This codepointer is meant to be called from a death frame, as it will restore the projectile to its spawn state if it can still move to a target. | ||
The homing destination will be marked as "tracer" with respect to any other codepointers which allow referencing "target" vs "tracer". | The homing destination will be marked as "tracer" with respect to any other codepointers which allow referencing "target" vs "tracer". | ||
}} | }} |