Editing DeathBallImpact

From Eternity Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
:*If no target, look all around in 16 directions, at a range of 640 map units, for a shootable target, and if found, change direction towards it.
:*If no target, look all around in 16 directions, at a range of 640 map units, for a shootable target, and if found, change direction towards it.
:It will set the state to '''spawnstate''' and play the sound with '''dehackednum''' 354 (which in Heretic is '''ht_pstop'''). Note that the bouncing effect is actually controlled with the '''HERETICBOUNCES''' [[thing type flags|thing type flag]].
:It will set the state to '''spawnstate''' and play the sound with '''dehackednum''' 354 (which in Heretic is '''ht_pstop'''). Note that the bouncing effect is actually controlled with the '''HERETICBOUNCES''' [[thing type flags|thing type flag]].
*If it hits a wall or is out of vertical velocity, destroy it: set the '''NOGRAVITY''' flag, remove the '''LOGRAV''' flag and play sound with '''dehackednum''' 367 ('''ht_phohit'''). It will continue going through the current state sequence (instead of being restored to the spawn state).
*If it hits a wall or is out of vertical velocity, destroy it: set the '''NOGRAVITY''' flag, remove the '''LOGRAV''' flag and play sound with '''dehackednum''' 367 ('''ht_phohit''').
This codepointer is meant to be called from a death frame, as it will restore the projectile to its spawn state if it can still move to a target.
This codepointer is meant to be called from a death frame, as it will restore the projectile to its spawn state if it can still move to a target.


The homing destination will be marked as "tracer" with respect to any other codepointers which allow referencing "target" vs "tracer".
The homing destination will be marked as "tracer" with respect to any other codepointers which allow referencing "target" vs "tracer".
}}
}}
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Eternity Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Template used on this page: