Editing
DeathBallImpact
From Eternity Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{codepointer|description= Used by the Heretic super firemace sphere impact sequence.|usage= '''DeathBallImpact'''|examples= From base/heretic/things.edf: Death: FX02 C 4 Bright A_DeathBallImpact FX02 GHIJ 4 Bright stop |notes= This codepointer handles the complex behaviour of the Heretic super mace spheres on impact. *If it has landed on any liquid, remove it (only the terrain splash will remain, which is separate from the actor). *If it has landed on the floor, and still has vertical velocity: :*If current target is still alive, change movement direction towards it. It will go towards it even if out of sight. :*If no target, look all around in 16 directions, at a range of 640 map units, for a shootable target, and if found, change direction towards it. :It will set the state to '''spawnstate''' and play the sound with '''dehackednum''' 354 (which in Heretic is '''ht_pstop'''). Note that the bouncing effect is actually controlled with the '''HERETICBOUNCES''' [[thing type flags|thing type flag]]. *If it hits a wall or is out of vertical velocity, destroy it: set the '''NOGRAVITY''' flag, remove the '''LOGRAV''' flag and play sound with '''dehackednum''' 367 ('''ht_phohit'''). It will continue going through the current state sequence (instead of being restored to the spawn state). This codepointer is meant to be called from a death frame, as it will restore the projectile to its spawn state if it can still move to a target. The homing destination will be marked as "tracer" with respect to any other codepointers which allow referencing "target" vs "tracer". }}
Summary:
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see
Eternity Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Codepointer
(
edit
)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information