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DeHackEd / BEX Reference/Thing Block
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==Syntax== A brief explanation of the syntax description: Items in angle brackets (< >) are required. Items in square brackets ([ ]) are optional. All fields in the block are optional. If a field is not provided, that value of the thing being edited will not change. A || symbol means that the field can have one of the two listed types of values. Thing <dehacked number> [(thing type name)] ID # = <number> Initial frame = <frame number> Hit points = <number> First moving frame = <frame number> Alert sound = <sound number> Reaction time = <number> Attack sound = <sound number> Injury frame = <frame number> Pain chance = <number> Pain sound = <sound number> Close attack frame = <frame number> Far attack frame = <frame number> Death frame = <frame number> Exploding frame = <frame number> Death sound = <sound number> Speed = <number> Width = <number> Height = <number> Mass = <number> Missile damage = <number> Action sound = <sound number> # The ability to provide flag lists is a BEX extension Bits = <number || flag list> Respawn frame = <frame number> # The below fields are Eternity Engine extensions Bits2 = <number || flag list> Bits3 = <number || flag list> Translucency = <number> Blood color = <number> Explanation of special information: '''dehacked number''' is the DeHackEd number of the thing type that this block edits. The DeHackEd number for a thing type is given in its EDF thingtype definition. '''(thing type name)''' is an optional string which gives a descriptive name to this block. This field is NOT used by Eternity, and can be left off. Its only purpose is to serve as a comment letting you better know which thing type you are editing.
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