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DeHackEd / BEX Reference/Sound Block
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==Fields== ====''Offset = <number>''==== Obsolete. This field was a pointer to the sound's name, stored in the executable. Eternity cannot support editing of this field. ====Zero/One = <number>==== Singularity value of the sound. Positive values will cause the sound to be put in a class with sounds of the same value, such that only one sound in the class will play at a time. Values will not be documented here; see the EDF documentation. ====Value = <number>==== Relative priority value of this sound. When all sound channels are exhausted, sounds of the lowest priority will be stopped first. ====''Zero 1 = <number>''==== Obsolete. Internal field, was used as a pointer to redirect this sound entry to another sound. Eternity cannot support editing of this field via DeHackEd for security reasons. ====Zero 2 = <number>==== A pitch value for the sound. This field is internal. ====Zero 3 = <number>==== A volume value for the sound. This field is internal. ====''Zero 4 = <number>''==== Obsolete. Internal field, used as a pointer to the cached lump data. Eternity cannot allow editing of this field for security reasons. ====Neg. One 1 = <number>==== Usefulness value. Not used. ====''Neg. One 2 = <number>''==== Obsolete. Was used as lump number of sound, to avoid repeated lookups. Eternity no longer has this field, and could not support it anyways due to security issues. [[category:dehacked]]
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