DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block

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The SOUNDS block can change the name of any sound.

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Syntax

  [SOUNDS]
  <mnemonic> = <string>

The <mnemonic> to use is the EDF sound mnemonic defined for the sound you wish to replace. The string to provide is the new lump name for that sound. If you want to rename the sound that's normally named PISTOL, you use the mnemonic PISTOL. Changing the sound lump names will not change their corresponding mnemonics. <string> must be from 1 to 8 characters long, or the substitution will not occur.