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==Part 5 - LEVEL NAMES IN THE AUTOMAP== MNEMONIC Purpose Initial original value (just the first part if long) ------------------ ----------------------------------------------------- * For DOOM - These names are made up of HUSTR_ and * ExMx for the episode and map numbers. Original * names are shown in quotes. Episode 4 entries are * for Ultimate DOOM only. * Blank lines separate sky change groupings HUSTR_E1M1 "E1M1: Hangar" HUSTR_E1M2 "E1M2: Nuclear Plant" HUSTR_E1M3 "E1M3: Toxin Refinery" HUSTR_E1M4 "E1M4: Command Control" HUSTR_E1M5 "E1M5: Phobos Lab" HUSTR_E1M6 "E1M6: Central Processing" HUSTR_E1M7 "E1M7: Computer Station" HUSTR_E1M8 "E1M8: Phobos Anomaly" HUSTR_E1M9 "E1M9: Military Base" HUSTR_E2M1 "E2M1: Deimos Anomaly" HUSTR_E2M2 "E2M2: Containment Area" HUSTR_E2M3 "E2M3: Refinery" HUSTR_E2M4 "E2M5: Command Center" HUSTR_E2M6 "E2M6: Halls of the Damned" HUSTR_E2M7 "E2M7: Spawning Vats" HUSTR_E2M8 "E2M8: Tower of Babel" HUSTR_E2M9 "E2M9: Fortress of Mystery" HUSTR_E3M1 "E3M1: Hell Keep" HUSTR_E3M2 "E3M2: Slough of Despair" HUSTR_E3M3 "E3M3: Pandemonium" HUSTR_E3M4 "E3M4: House of Pain" HUSTR_E3M5 "E3M5: Unholy Cathedral" HUSTR_E3M6 "E3M6: Mt. Erebus" HUSTR_E3M7 "E3M7: Limbo" HUSTR_E3M8 "E3M8: Dis" HUSTR_E3M9 "E3M9: Warrens" HUSTR_E4M1 "E4M1: Hell Beneath" HUSTR_E4M2 "E4M2: Perfect Hatred" HUSTR_E4M3 "E4M3: Sever The Wicked" HUSTR_E4M4 "E4M4: Unruly Evil" HUSTR_E4M5 "E4M5: They Will Repent" HUSTR_E4M6 "E4M6: Against Thee Wickedly" HUSTR_E4M7 "E4M7: And Hell Followed" HUSTR_E4M8 "E4M8: Unto The Cruel" HUSTR_E4M9 "E4M9: Fear" * For DOOM2 - These names are made up of HUSTR_ and * a number for the map number. Original names are shown in quotes. * Blank lines separate sky change groupings HUSTR_1 "level 1: entryway" HUSTR_2 "level 2: underhalls" HUSTR_3 "level 3: the gantlet" HUSTR_4 "level 4: the focus" HUSTR_5 "level 5: the waste tunnels" HUSTR_6 "level 6: the crusher" HUSTR_7 "level 7: dead simple" HUSTR_8 "level 8: tricks and traps" HUSTR_9 "level 9: the pit" HUSTR_10 "level 10: refueling base" HUSTR_11 "level 11: 'o' of destruction!" HUSTR_12 "level 12: the factory" HUSTR_13 "level 13: downtown" HUSTR_14 "level 14: the inmost dens" HUSTR_15 "level 15: industrial zone" HUSTR_16 "level 16: suburbs" HUSTR_17 "level 17: tenements" HUSTR_18 "level 18: the courtyard" HUSTR_19 "level 19: the citadel" HUSTR_20 "level 20: gotcha!" HUSTR_21 "level 21: nirvana" HUSTR_22 "level 22: the catacombs" HUSTR_23 "level 23: barrels o' fun" HUSTR_24 "level 24: the chasm" HUSTR_25 "level 25: bloodfalls" HUSTR_26 "level 26: the abandoned mines" HUSTR_27 "level 27: monster condo" HUSTR_28 "level 28: the spirit world" HUSTR_29 "level 29: the living end" HUSTR_30 "level 30: icon of sin" HUSTR_31 "level 31: wolfenstein" HUSTR_32 "level 32: grosse" * For PLUTONIA - These names are made up of PHUSTR_ and * a number for the map number. Original names are shown in quotes. * Blank lines separate sky change groupings PHUSTR_1 "level 1: congo" PHUSTR_2 "level 2: well of souls" PHUSTR_3 "level 3: aztec" PHUSTR_4 "level 4: caged" PHUSTR_5 "level 5: ghost town" PHUSTR_6 "level 6: baron's lair" PHUSTR_7 "level 7: caughtyard" PHUSTR_8 "level 8: realm" PHUSTR_9 "level 9: abattoire" PHUSTR_10 "level 10: onslaught" PHUSTR_11 "level 11: hunted" PHUSTR_12 "level 12: speed" PHUSTR_13 "level 13: the crypt" PHUSTR_14 "level 14: genesis" PHUSTR_15 "level 15: the twilight" PHUSTR_16 "level 16: the omen" PHUSTR_17 "level 17: compound" PHUSTR_18 "level 18: neurosphere" PHUSTR_19 "level 19: nme" PHUSTR_20 "level 20: the death domain" PHUSTR_21 "level 21: slayer" PHUSTR_22 "level 22: impossible mission" PHUSTR_23 "level 23: tombstone" PHUSTR_24 "level 24: the final frontier" PHUSTR_25 "level 25: the temple of darkness" PHUSTR_26 "level 26: bunker" PHUSTR_27 "level 27: anti-christ" PHUSTR_28 "level 28: the sewers" PHUSTR_29 "level 29: odyssey of noises" PHUSTR_30 "level 30: the gateway of hell" PHUSTR_31 "level 31: cyberden" PHUSTR_32 "level 32: go 2 it" * For TNT:Evilution - These names are made up of THUSTR_ and * a number for the map number. Original names are shown in quotes. * Blank lines separate sky change groupings THUSTR_1 "level 1: system control" THUSTR_2 "level 2: human bbq" THUSTR_3 "level 3: power control" THUSTR_4 "level 4: wormhole" THUSTR_5 "level 5: hanger" THUSTR_6 "level 6: open season" THUSTR_7 "level 7: prison" THUSTR_8 "level 8: metal" THUSTR_9 "level 9: stronghold" THUSTR_10 "level 10: redemption" THUSTR_11 "level 11: storage facility" THUSTR_12 "level 12: crater" THUSTR_13 "level 13: nukage processing" THUSTR_14 "level 14: steel works" THUSTR_15 "level 15: dead zone" THUSTR_16 "level 16: deepest reaches" THUSTR_17 "level 17: processing area" THUSTR_18 "level 18: mill" THUSTR_19 "level 19: shipping/respawning" THUSTR_20 "level 20: central processing" THUSTR_21 "level 21: administration center" THUSTR_22 "level 22: habitat" THUSTR_23 "level 23: lunar mining project" THUSTR_24 "level 24: quarry" THUSTR_25 "level 25: baron's den" THUSTR_26 "level 26: ballistyx" THUSTR_27 "level 27: mount pain" THUSTR_28 "level 28: heck" THUSTR_29 "level 29: river styx" THUSTR_30 "level 30: last call" THUSTR_31 "level 31: pharaoh" THUSTR_32 "level 32: caribbean" * New to Eternity: * For Heretic - These names are made up of HHUSTR_ and ExMx for the episode * and map numbers. Original names are shown in quotes. Episode 4 and 5 entries * are for the extended Shadow of the Serpent Riders version of Heretic. Note these * are also used by the Heretic intermission code. * Blank lines separate sky change groupings HHUSTR_E1M1 "E1M1: THE DOCKS" HHUSTR_E1M2 "E1M2: THE DUNGEONS" HHUSTR_E1M3 "E1M3: THE GATEHOUSE" HHUSTR_E1M4 "E1M4: THE GUARD TOWER" HHUSTR_E1M5 "E1M5: THE CITADEL" HHUSTR_E1M6 "E1M6: THE CATHEDRAL" HHUSTR_E1M7 "E1M7: THE CRYPTS" HHUSTR_E1M8 "E1M8: HELL'S MAW" HHUSTR_E1M9 "E1M9: THE GRAVEYARD" HHUSTR_E2M1 "E2M1: THE CRATER" HHUSTR_E2M2 "E2M2: THE LAVA PITS" HHUSTR_E2M3 "E2M3: THE RIVER OF FIRE" HHUSTR_E2M4 "E2M4: THE ICE GROTTO" HHUSTR_E2M5 "E2M5: THE CATACOMBS" HHUSTR_E2M6 "E2M6: THE LABYRINTH" HHUSTR_E2M7 "E2M7: THE GREAT HALL" HHUSTR_E2M8 "E2M8: THE PORTALS OF CHAOS" HHUSTR_E2M9 "E2M9: THE GLACIER" HHUSTR_E3M1 "E3M1: THE STOREHOUSE" HHUSTR_E3M2 "E3M2: THE CESSPOOL" HHUSTR_E3M3 "E3M3: THE CONFLUENCE" HHUSTR_E3M4 "E3M4: THE AZURE FORTRESS" HHUSTR_E3M5 "E3M5: THE OPHIDIAN LAIR" HHUSTR_E3M6 "E3M6: THE HALLS OF FEAR" HHUSTR_E3M7 "E3M7: THE CHASM" HHUSTR_E3M8 "E3M8: D'SPARIL'S KEEP" HHUSTR_E3M9 "E3M9: THE AQUIFER" HHUSTR_E4M1 "E4M1: CATAFALQUE" HHUSTR_E4M2 "E4M2: BLOCKHOUSE" HHUSTR_E4M3 "E4M3: AMBULATORY" HHUSTR_E4M4 "E4M4: SEPULCHER" HHUSTR_E4M5 "E4M5: GREAT STAIR" HHUSTR_E4M6 "E4M6: HALLS OF THE APOSTATE" HHUSTR_E4M7 "E4M7: RAMPARTS OF PERDITION" HHUSTR_E4M8 "E4M8: SHATTERED BRIDGE" HHUSTR_E4M9 "E4M9: MAUSOLEUM" HHUSTR_E5M1 "E5M1: OCHRE CLIFFS" HHUSTR_E5M2 "E5M2: RAPIDS" HHUSTR_E5M3 "E5M3: QUAY" HHUSTR_E5M4 "E5M4: COURTYARD" HHUSTR_E5M5 "E5M5: HYDRATYR" HHUSTR_E5M6 "E5M6: COLONNADE" HHUSTR_E5M7 "E5M7: FOETID MANSE" HHUSTR_E5M8 "E5M8: FIELD OF JUDGEMENT" HHUSTR_E5M9 "E5M9: SKEIN OF D'SPARIL" ------------------ -----------------------------------------------------
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