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DECORATE state syntax
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====Damage type pain and death states==== You can also add labels for means-of-death (damage type) specific pain and death states. They're equivalent to the '''dmg_painstates''' and '''dmg_deathstates''' thingype fields. You formulate them as such: *'''Pain'''.''damage_type'': for non-death pain states to go into when hit by specific kinds of damage; *'''Death'''.''damage_type'': for death states when hit by specific kinds of damage. The built-in damage types are defined in base/things.edf, and you can add your own. Example: define '''Pain.Pistol''', '''Death.Pistol''' states when the thing is hit by player pistol bullets and has to react specifically to this kind of damage.
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