Editing Creating a projectile

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Simply going into the game and firing a rocket launcher, being fired at by a Cyberdemon, or using "summon DriftingEnergyNuke" will create this new projectile that we've created.
Simply going into the game and firing a rocket launcher, being fired at by a Cyberdemon, or using "summon DriftingEnergyNuke" will create this new projectile that we've created.
For the projectile we will be using new assets. Like the prior tutorial, we want to import the entries from SS_START to SS_END from [http://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=285 the aracnorb] from the Realm667 bestiary by [[doom_wiki:James Paddock (Jimmy)|James Paddock (Jimmy)]].
For the projectile we will be using new assets. Like the prior tutorial, we want to import the entries from SS_START to SS_END from [http://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=285 the aracnorb] from the Realm667 bestiary by [http://doomwiki.org/wiki/James_Paddock_(Jimmy) James Paddock (Jimmy)].


Β  thingtype AracnorbBall
Β  thingtype AracnorbBall
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