Editing
Creating a pickup
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===Artifact=== Create a new lump, called EKEY. Add the following to EDFROOT, on a line after the stdinclude. lumpinclude("EKEY") // A new ammo pickup Now, start editing EKEY. // This defines the thingtype GreyCard as a thing with doomednum 30002. Mobj is currently a dummy value. thingtype GreyCard : Mobj, 30006 { flags SPECIAL // Sets flags for item, which in this case means it's a collectable item. pickupeffect // This defines what happens when the item is picked up. { effects GreyCard // The actual effects that happen when the item is picked up (can be a comma separated list). message "Picked up a grey keycard." // The message given when picked up. sound itemup // The sound made when the item is picked up. flags ALWAYSPICKUP|LEAVEINMULTI // These flags set it so it's always picked up, but isn't removed in multiplayer. } states @" Spawn: GKEY A -1 stop "@ } artifact GreyCard { +invbar // This means that the key will show up in the Heretic-style inventory bar. icon GKEYA0 // The icon for the graphic in the (Heretic-style) inventory bar. // Bear in mind these offsets are combined with the patch offsets instead of overriding them. icon.offset.x -15 // Patch-style x offset for inventory bar (positive is left). icon.offset.y -26 // Patch-style y offset for inventory bar (positive is up). artifacttype Key // This designates this artifact as a key. This means that the idk cheat would give this new item. // The other types are Normal, Ammo, Puzzle, Power, Weapon, and Quest. Of these types Normal // is the default. You will likely only ever need to make Normal (implicitly), Ammo, or Key artifacts. } // Don't worry about this, as lockdefs will probably be covered another day lockdef 300 { require GreyCard mapcolor "#AAAAAA" // This is matched as closely as possible to the current palette message "You need a grey card to activate this door" remotemessage "You need a grey card to activate this object" } Now either type "summon GreyCard" (not case-sensitive) in the console, or place a thing with doomednum 30006 in the map. When you pick it up open your inventory bar (you'll need keys bound for that) and it should be in there.
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