Counter

From Eternity Wiki
Revision as of 08:21, 17 March 2018 by Printz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Counters are internal states of things and weapons. They are variables which can be freely set and tested in EDF frame definitions, using codepointers such as SetCounter or CounterJump. A thing has 8 counters, while a weapon has 3. They can also be set or queried in ACS using the SetActorProperty, GetActorProperty and CheckActorProperty functions.