Editing CheckReloadEx

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The object of comparison is player's current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by ''state''.
The object of comparison is player's current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by ''state''.


"And" comparison means that the test will pass if bitwise AND operation returns a nonzero value.
"And" comparison means that the test will pass if bitwise AND comparison returns a nonzero value.


The ''psprnum'' field selects which one of the two types of Doom gun sprites to switch: main weapon sprite, or the superimposed gunflash sprite.|seealso=
The ''psprnum'' field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.|seealso=
*[[CheckReload]]}}
*[[CheckReload]]}}
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