CheckPlayerDone: Difference between revisions

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(Created page with "'''CheckPlayerDone'''(''statenum'') Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player i...")
 
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'''CheckPlayerDone'''(''statenum'')
'''CheckPlayerDone'''(''statenum'')


Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. ''statenum'' can be S_NULL (0) if the calling actor is to be removed.
Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. ''statenum'' can be S_NULL (0 or omitted) if the calling actor is to be removed.


[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 07:38, 4 March 2012

CheckPlayerDone(statenum)

Makes the calling actor jump to statenum if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. statenum can be S_NULL (0 or omitted) if the calling actor is to be removed.