https://eternity.youfailit.net/index.php?title=BruisAttack&feed=atom&action=historyBruisAttack - Revision history2024-03-29T08:25:31ZRevision history for this page on the wikiMediaWiki 1.39.2https://eternity.youfailit.net/index.php?title=BruisAttack&diff=2961&oldid=prevPrintz: cat2011-12-28T10:09:48Z<p>cat</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:09, 28 December 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thunk: Yes.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thunk: Yes.</div></td></tr>
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</table>Printzhttps://eternity.youfailit.net/index.php?title=BruisAttack&diff=2127&oldid=prevPrintz: New page: Type: Monster attack, normal Purpose: Baron attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ...2009-08-15T22:13:03Z<p>New page: Type: Monster attack, normal Purpose: Baron attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ...</p>
<p><b>New page</b></p><div>Type: Monster attack, normal<br />
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Purpose: Baron attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect, and will damage the target directly for (rnd%8 + 1) * 10 damage. Otherwise, the object will fire a BaronShot projectile at the target.<br />
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Thunk: Yes.</div>Printz