BeastPuff: Difference between revisions

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===Usage===
===Usage===
'''BeastPuff'''(''momentumToggle'')
'''BeastPuff'''


===Remarks===
===Remarks===
''momentumToggle'' can be set as '''momentum''' (0) or '''nomomentum''' (1).


This codepointer has a 25% chance of creating a WeredragonSmoke object near the origin of the calling actor. In addition, if ''momentumToggle'' is set to '''momentum''', the smoke object will gain a velocity opposite and 16 times smaller than calling actor's (which is often a projectile); otherwise it will remain stationary. If the WeredragonSmoke class is defined as '''MISSILE''' (which by default is), it will belong to the shooter who spawned the calling actor, so it won't hurt the shooter.
This codepointer has a 75% chance of creating a WeredragonSmoke object near the origin of the calling actor. The smoke object will not have momentum.  
 
===See also===
===See also===
*[[List of codepointers]]
*[[List of codepointers]]


[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 13:53, 10 August 2013

BeastPuff is used by Heretic weredragon and volcano projectiles to create the smoke effect.

Usage[edit]

BeastPuff

Remarks[edit]

This codepointer has a 75% chance of creating a WeredragonSmoke object near the origin of the calling actor. The smoke object will not have momentum.

See also[edit]