BFGsound

From Eternity Wiki
Revision as of 07:52, 17 April 2020 by Printz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Description

This codepointer causes the player object to emit the bfg sound effect from the weapon.

Usage

BFGsound

Parameters

No parameters.

Examples

From base\frames.edf:

frame S_BFG1      { cmp = "BFGG|*|*|20|BFGsound   |@next";       dehackednum = 84 }

Notes

No particular notes.

See also