BFGsound

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Revision as of 06:46, 9 May 2011 by Printz (talk | contribs) (templatized)
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Description

This codepointer causes the player object to emit the bfg sound effect from the weapon.

Usage

BFGSound

Parameters

No parameters.

Examples

From base\frames.edf:

frame S_BFG1      { cmp = "BFGG|*|*|20|BFGsound   |@next";       dehackednum = 84 }

Notes

No particular notes.

See also