Action specials: Difference between revisions
From Eternity Wiki
Jump to navigationJump to search
Altazimuth (talk | contribs) (Finished list of equivalent Doom numbers.) |
Altazimuth (talk | contribs) m (Added two missing specials. Added note. Added a ZDoom diff to get the ball rolling.) |
||
Line 1: | Line 1: | ||
==UDMF specials by number== | ==UDMF specials by number== | ||
These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually [[Detailed parameterized linedef specification|parameterised]]) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts. | These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually [[Detailed parameterized linedef specification|parameterised]]) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts. | ||
Note that these lines are taken from recent dev builds, and as such many will not be present in the latest full release (as of 2nd July 2016). | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 8: | Line 10: | ||
! Name | ! Name | ||
! Category | ! Category | ||
! | ! Changes from ZDoom | ||
|- | |- | ||
|| 0 || ''No special'' || || || | || 0 || ''No special'' || || || | ||
Line 28: | Line 30: | ||
|| 8 || 350 || [[Polyobj_DoorSlide]] || PolyObjects || | || 8 || 350 || [[Polyobj_DoorSlide]] || PolyObjects || | ||
|- | |- | ||
|| 9 || | || 9 || 450 || [[Line_Horizon]] || Renderer || | ||
|- | |- | ||
|| 10 || 302 || [[Door_Close]] || Doors || | || 10 || 302 || [[Door_Close]] || Doors || | ||
Line 50: | Line 52: | ||
|| 23 || 317 || [[Floor_RaiseByValue]] || Floors || | || 23 || 317 || [[Floor_RaiseByValue]] || Floors || | ||
|- | |- | ||
|| 24 || 306 || [[Floor_RaiseToHighest]] || Floors || | || 24 || 306 || [[Floor_RaiseToHighest]] || Floors || Extra parameters: "change" and "crush" respectively | ||
|- | |- | ||
|| 25 || 310 || [[Floor_RaiseToNearest]] || Floors || | || 25 || 310 || [[Floor_RaiseToNearest]] || Floors || | ||
|- | |||
|| 28 || 451 || [[Floor_RaiseAndCrush]] || Floors || | |||
|- | |- | ||
|| 29 || 362 || [[Pillar_Build]] || Floors and Ceilings || | || 29 || 362 || [[Pillar_Build]] || Floors and Ceilings || | ||
Line 75: | Line 79: | ||
|- | |- | ||
|| 45 || 434 || [[Ceiling_CrushRaiseAndStay]] || Ceilings || | || 45 || 434 || [[Ceiling_CrushRaiseAndStay]] || Ceilings || | ||
|- | |||
|| 46 || 421 || [[Floor_CrushStop]] || Floors || | |||
|- | |- | ||
|| 47 || 337 || [[Ceiling_MoveToValue]] || Ceilings || | || 47 || 337 || [[Ceiling_MoveToValue]] || Ceilings || |
Revision as of 17:44, 2 July 2016
UDMF specials by number
These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually parameterised) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts.
Note that these lines are taken from recent dev builds, and as such many will not be present in the latest full release (as of 2nd July 2016).
UDMF # | DOOM Format # | Name | Category | Changes from ZDoom |
---|---|---|---|---|
0 | No special | |||
1 | 348 | Polyobj_StartLine | PolyObjects | |
2 | 356 | Polyobj_RotateLeft | PolyObjects | |
3 | 354 | Polyobj_RotateRight | PolyObjects | |
4 | 352 | Polyobj_Move | PolyObjects | |
5 | 349 | Polyobj_ExplicitLine | PolyObjects | |
6 | Polyobj_MoveTimes8 | PolyObjects | ||
7 | 351 | Polyobj_DoorSwing | PolyObjects | |
8 | 350 | Polyobj_DoorSlide | PolyObjects | |
9 | 450 | Line_Horizon | Renderer | |
10 | 302 | Door_Close | Doors | |
11 | 301 | Door_Open | Doors | |
12 | 300 | Door_Raise | Doors | |
13 | 429 | Door_LockedRaise | Doors | |
17 | 422 | Thing_Raise | Things | |
19 | 423 | Thing_Stop | Things | |
20 | 318 | Floor_LowerByValue | Floors | |
21 | 309 | Floor_LowerToLowest | Floors | |
22 | 311 | Floor_LowerToNearest | Floors | |
23 | 317 | Floor_RaiseByValue | Floors | |
24 | 306 | Floor_RaiseToHighest | Floors | Extra parameters: "change" and "crush" respectively |
25 | 310 | Floor_RaiseToNearest | Floors | |
28 | 451 | Floor_RaiseAndCrush | Floors | |
29 | 362 | Pillar_Build | Floors and Ceilings | |
30 | 364 | Pillar_Open | Floors and Ceilings | |
35 | Floor_RaiseByValueTimes8 | Floors | ||
36 | Floor_LowerByValueTimes8 | Floors | ||
37 | 319 | Floor_MoveToValue | Floors | |
40 | 336 | Ceiling_LowerByValue | Ceilings | |
41 | 335 | Ceiling_RaiseByValue | Ceilings | |
42 | 432 | Ceiling_CrushAndRaise | Ceilings | |
43 | 435 | Ceiling_LowerAndCrush | Ceilings | |
44 | 433 | Ceiling_CrushStop | Ceilings | |
45 | 434 | Ceiling_CrushRaiseAndStay | Ceilings | |
46 | 421 | Floor_CrushStop | Floors | |
47 | 337 | Ceiling_MoveToValue | Ceilings | |
60 | 410 | Plat_PerpetualRaise | Platforms and Lifts | |
61 | 411 | Plat_Stop | Platforms and Lifts | |
62 | 412 | Plat_DownWaitUpStay | Platforms and Lifts | |
63 | 413 | Plat_DownByValue | Platforms and Lifts | |
64 | 414 | Plat_UpWaitDownStay | Platforms and Lifts | |
65 | 415 | Plat_UpByValue | Platforms and Lifts | |
66 | 321 | Floor_LowerInstant | Floors | |
67 | 320 | Floor_RaiseInstant | Floors | |
68 | Floor_MoveToValueTimes8 | Floors | ||
69 | Ceiling_MoveToValueTimes8 | Ceilings | ||
70 | 444 | Teleport | Teleporters | |
71 | 445 | Teleport_NoFog | Teleporters | |
72 | 424 | ThrustThing | Things | |
73 | 426 | DamageThing | Things | |
74 | 449 | Teleport_NewMap | Exits | |
75 | 400 | Teleport_EndGame | Exits | |
80 | 365 | ACS_Execute | Scripting | |
81 | 366 | ACS_Suspend | Scripting | |
82 | 367 | ACS_Terminate | Scripting | |
83 | 430 | ACS_LockedExecute | Scripting | |
84 | 420 | ACS_ExecuteWithResult | Scripting | |
90 | 357 | Polyobj_OR_RotateLeft | PolyObjects | |
91 | 355 | Polyobj_OR_RotateRight | PolyObjects | |
92 | 353 | Polyobj_OR_Move | PolyObjects | |
93 | Polyobj_OR_MoveTimes8 | PolyObjects | ||
94 | 363 | Pillar_BuildAndCrush | Floors and Ceilings | |
97 | 436 | Ceiling_LowerAndCrushDist | Ceilings | |
100 | 406 | Scroll_Texture_Left | Scrollers | |
101 | 407 | Scroll_Texture_Right | Scrollers | |
102 | 408 | Scroll_Texture_Up | Scrollers | |
103 | 409 | Scroll_Texture_Down | Scrollers | |
104 | 441 | Ceiling_CrushAndRaiseSilentDist | Ceilings | |
105 | 304 | Door_WaitRaise | Doors | |
106 | 305 | Door_WaitClose | Doors | |
110 | 368 | Light_RaiseByValue | Lighting | |
111 | 369 | Light_LowerByValue | Lighting | |
112 | 370 | Light_ChangeToValue | Lighting | |
113 | 371 | Light_Fade | Lighting | |
114 | 372 | Light_Glow | Lighting | |
115 | 373 | Light_Flicker | Lighting | |
116 | 374 | Light_Strobe | Lighting | |
119 | 427 | Thing_Damage | Things | |
120 | 375 | Radius_Quake | Scripting | |
128 | 425 | ThrustThingZ | Things | |
130 | 404 | Thing_Activate | Things | |
131 | 405 | Thing_Deactivate | Things | |
133 | 428 | Thing_Destroy | Things | |
134 | 402 | Thing_Projectile | Things | |
135 | 398 | Thing_Spawn | Things | |
136 | 403 | Thing_ProjectileGravity | Things | |
137 | 399 | Thing_SpawnNoFog | Things | |
138 | 397 | Floor_Waggle | Floors | |
168 | 437 | Ceiling_CrushAndRaiseDist | Ceilings | |
176 | 421 | Thing_ChangeTID | Things | |
192 | 330 | Ceiling_LowerToHighestFloor | Ceilings | |
193 | 339 | Ceiling_LowerInstant | Ceilings | |
194 | 338 | Ceiling_RaiseInstant | Ceilings | |
195 | 438 | Ceiling_CrushRaiseAndStayA | Ceilings | |
196 | 439 | Ceiling_CrushAndRaiseA | Ceilings | |
197 | 440 | Ceiling_CrushAndRaiseSilentA | Ceilings | |
198 | Ceiling_RaiseByValueTimes8 | Ceilings | ||
199 | Ceiling_LowerByValueTimes8 | Ceilings | ||
205 | 443 | Generic_Crusher | Ceilings | |
215 | 446 | Teleport_Line | Teleporters | |
217 | 340 | Stairs_BuildUpDoom | Stairs | |
238 | 312 | Floor_RaiseToLowestCeiling | Floors | |
240 | 315 | Floor_RaiseByTexture | Floors | |
242 | 416 | Floor_LowerToHighest | Floors | |
243 | 447 | Exit_Normal | Exits | |
244 | 448 | Exit_Secret | Exits | |
249 | 303 | Door_CloseWaitOpen | Doors | |
250 | 431 | Floor_Donut | Floors | |
252 | 325 | Ceiling_RaiseToNearest | Ceilings | |
253 | 328 | Ceiling_LowerToLowest | Ceilings | |
254 | 332 | Ceiling_LowerToFloor | Ceilings | |
255 | 442 | Ceiling_CrushRaiseAndStaySilA | Ceilings | |
256 | 307 | Floor_LowerToHighestEE | Floors | |
257 | 308 | Floor_RaiseToLowest | Floors | |
258 | 313 | Floor_LowerToLowestCeiling | Floors | |
259 | 314 | Floor_RaiseToCeiling | Floors | |
260 | 322 | Floor_ToCeilingInstant | Floors | |
261 | 316 | Floor_LowerByTexture | Floors | |
262 | 323 | Ceiling_RaiseToHighest | Ceilings | |
263 | 324 | Ceiling_ToHighestInstant | Ceilings | |
264 | 326 | Ceiling_LowerToNearest | Ceilings | |
265 | 327 | Ceiling_RaiseToLowest | Ceilings | |
266 | 329 | Ceiling_RaiseToHighestFloor | Ceilings | |
267 | 331 | Ceiling_ToFloorInstant | Ceilings | |
268 | 333 | Ceiling_RaiseByTexture | Ceilings | |
269 | 334 | Ceiling_LowerByTexture | Ceilings | |
270 | 341 | Stairs_BuildDownDoom | Stairs | |
271 | 342 | Stairs_BuildUpDoomSync | Stairs | |
272 | 343 | Stairs_BuildDownDoomSync | Stairs |