A Nailbomb: Difference between revisions

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Type: Miscellaneous, normal
==Codepointer==
'''Nailbomb'''(''explo_damage'', ''explo_radius'', ''num_nails'', ''dmg_factor'', ''dmg_mod'', ''pufftype'')
*''explo_damage'': maximum damage of explosion within radius. Default: 128.
*''explo_radius'': the circular range of the explosion. Default: 128.
*''num_nails'': number of bullets to fire around the explosion. Default: 30.
*''dmg_factor'': damage multiplier of each bullet. Default: 10.
*''dmg_mod'': damage randomness range for each bullet. The formula is <code>''dmg_factor'' * random(1, ''dmg_mod'')</code>. For example to achieve the zombieman damage of 3-15, have ''dmg_factor'' = 3 and ''dmg_mod'' = 5. This argument is capped between 1 and 256. Default: 1 (so the default '''Nailbomb''' bullets do exactly 10 damage each).
*''pufftype'': optional field for the [[pufftype]] to spawn when the bullets hit walls. The default is dependent on the current game type.


Purpose: Causes a blast radius attack with radius and max damage value of 128, and then fires 30 bullet tracers in a circular spread for 10 damage each. New to SMMU.
Causes a blast radius attack with given radius and max damage, and then fires bullet tracers in a circular spread. New to SMMU, enhanced by Eternity.


Thunk: Yes.
Works with [[PlayerThunk]].
 
==See also==
*[[Detonate]]
*[[DetonateEx]]
*[[Explode]]
*[[Mushroom]]
[[Category:Codepointers]]
[[Category:Codepointers]]

Latest revision as of 01:46, 6 April 2020

Codepointer[edit]

Nailbomb(explo_damage, explo_radius, num_nails, dmg_factor, dmg_mod, pufftype)

  • explo_damage: maximum damage of explosion within radius. Default: 128.
  • explo_radius: the circular range of the explosion. Default: 128.
  • num_nails: number of bullets to fire around the explosion. Default: 30.
  • dmg_factor: damage multiplier of each bullet. Default: 10.
  • dmg_mod: damage randomness range for each bullet. The formula is dmg_factor * random(1, dmg_mod). For example to achieve the zombieman damage of 3-15, have dmg_factor = 3 and dmg_mod = 5. This argument is capped between 1 and 256. Default: 1 (so the default Nailbomb bullets do exactly 10 damage each).
  • pufftype: optional field for the pufftype to spawn when the bullets hit walls. The default is dependent on the current game type.

Causes a blast radius attack with given radius and max damage, and then fires bullet tracers in a circular spread. New to SMMU, enhanced by Eternity.

Works with PlayerThunk.

See also[edit]