Editing A FireCustomBullets

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{{Codepointer |
{{Codepointer |
description=FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. |
description=FireCustomBullets is a parameterized player weapon codepointer. This codepointer can be used for the construction of custom player bullet weapons. The sound, accuracy, number of tracers, and randomized damage range of the tracers are all selectable via the argument fields. |
usage='''FireCustomBullets''' (''soundname'', ''accuracy'', ''tracers'', ''dmgfactor'', ''dmgmod'', ''flashstate''[, ''horizontal'', ''vertical''[, ''pufftype'']]) |
usage='''FireCustomBullets''' (''soundname'', ''accuracy'', ''tracers'', ''dmgfactor'', ''dmgmod'', ''flashstate'', [''horizontal'', ''vertical'']) |
parameters=*soundname: The "nice name" of the sound to play.  See [[sound|the sound EDF block]] for how to define this.
parameters=*soundname: The "nice name" of the sound to play.  See [[sound|the sound EDF block]] for how to define this.
*''accuracy'': Select accuracy type:
*''accuracy'': Select accuracy type:
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*''horizontal'': if ''accuracy'' is '''custom''', specify the '''overall''' horizontal spread in degrees (as opposed to spread each side of firing thing's current angle). Keep in mind the distribution is not uniform; it's concentrated on the centre, just like the preset spread types.
*''horizontal'': if ''accuracy'' is '''custom''', specify the '''overall''' horizontal spread in degrees (as opposed to spread each side of firing thing's current angle). Keep in mind the distribution is not uniform; it's concentrated on the centre, just like the preset spread types.
*''vertical'': also if ''accuracy'' is '''custom''', specify the overall vertical spread. Same distribution as for ''horizontal''.
*''vertical'': also if ''accuracy'' is '''custom''', specify the overall vertical spread. Same distribution as for ''horizontal''.
*''pufftype'': name of [[EDF]] [[pufftype]] to spawn when hitting walls. Default is the one designated for the current game.
|notes=It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones. |
|notes=It is possible to recreate any of the other bullet attacks in the game using this pointer, as well as create many totally new ones. |
seealso=
seealso=
*[[CustomPlayerMelee]]
*[[CustomPlayerMelee]]
*[[FirePlayerMissile]]}}
*[[FirePlayerMissile]]}}
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