A CustomPlayerMelee

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Revision as of 22:13, 21 April 2009 by Quasar (talk | contribs) (Minor changes, keyword values)
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CustomPlayerMelee (int dmgfactor, int dmgmod [, int berserk [, string deflection [, string soundname]]])

Usage

CustomPlayerMelee is a parameterized player weapon codepointer. This codepointer allows construction of custom player melee attacks. Two major classes of attacks are possible: punch-style and chainsaw-style, depending on the parameters given.

Note that the Berserk multiplier can be applied to any attack, but that if it is 0, you will do zero damage when berserk! The Berserk multiplier should be 1 when no berserk bonus is desired.

Parameters

  • dmgfactor: Damage factor. Damage formula is: dmgfactor * ((rnd%dmgmod) + 1)
  • dmgmod: Damage modulus. (Clamped into range of 1 to 256)
  • berserk: Berserk multiplier. (Default 0, x*damage when player is berserk)
  • deflection: Select angle deflection type. (Default None)
    • 'none' = None
    • 'punch' = Punch-style deflection (player will face object)
    • 'chainsaw' = Chainsaw-style deflection (player will face object and be wiggled around)
  • soundname: The "nice name" of the sound to play. See ESOUNDS for how to define this.