A CustomPlayerMelee: Difference between revisions

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(New page: '''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, int ''deflection'' [, string ''soundname'']]])<br> ==Usage== CustomPlayerMelee is a parameterized player ...)
 
m (Minor changes, keyword values)
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'''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, int ''deflection'' [, string ''soundname'']]])<br>
'''CustomPlayerMelee''' (int ''dmgfactor'', int ''dmgmod'' [, int ''berserk'' [, string ''deflection'' [, string ''soundname'']]])<br>


==Usage==
==Usage==
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*berserk: Berserk multiplier. (Default 0, x*damage when player is berserk)
*berserk: Berserk multiplier. (Default 0, x*damage when player is berserk)
*deflection: Select angle deflection type. (Default None)
*deflection: Select angle deflection type. (Default None)
**1 = None
**'none' = None
**2 = Punch (player will face object on hit)
**'punch' = Punch-style deflection (player will face object)
**3 = Chainsaw (player will face object and be wiggled around)
**'chainsaw' = Chainsaw-style deflection (player will face object and be wiggled around)
*soundname: The "nice name" of the sound to play.  See [[ESOUNDS]] for how to define this.
*soundname: The "nice name" of the sound to play.  See [[ESOUNDS]] for how to define this.


[[Category:Codepointers]]
[[Category:Codepointers]]

Revision as of 22:13, 21 April 2009

CustomPlayerMelee (int dmgfactor, int dmgmod [, int berserk [, string deflection [, string soundname]]])

Usage

CustomPlayerMelee is a parameterized player weapon codepointer. This codepointer allows construction of custom player melee attacks. Two major classes of attacks are possible: punch-style and chainsaw-style, depending on the parameters given.

Note that the Berserk multiplier can be applied to any attack, but that if it is 0, you will do zero damage when berserk! The Berserk multiplier should be 1 when no berserk bonus is desired.

Parameters

  • dmgfactor: Damage factor. Damage formula is: dmgfactor * ((rnd%dmgmod) + 1)
  • dmgmod: Damage modulus. (Clamped into range of 1 to 256)
  • berserk: Berserk multiplier. (Default 0, x*damage when player is berserk)
  • deflection: Select angle deflection type. (Default None)
    • 'none' = None
    • 'punch' = Punch-style deflection (player will face object)
    • 'chainsaw' = Chainsaw-style deflection (player will face object and be wiggled around)
  • soundname: The "nice name" of the sound to play. See ESOUNDS for how to define this.