Editing ACS scripting

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ACS scripts can be tested from the [[console]] by using the '''puke''' command.
ACS scripts can be tested from the [[console]] by using the '''puke''' command.


== Example ==
An ACS script typically looks like this:
#include "zcommon.acs"
script 1 OPEN
{
    // Put map initialization actions here
}
script 2 (void)
{
    // This script is called from the map and has no parameters
}
script 3 (int a, int b)
{
    // This script has two arguments, a and b.
}
== ACS details ==
== ACS details ==
*[[ACS spawn IDs]]
*[[ACS spawn IDs]]
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