User contributions for Printz
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16 August 2009
- 10:3110:31, 16 August 2009 diff hist +16,563 N ExtraData New page: ExtraData is a new data specification language for the Eternity Engine that allows arbitrary extension of mapthings, lines, and sectors with any number of new fields, with data provide...
- 06:2206:22, 16 August 2009 diff hist +81 Floor movement classic specials →Floor targets
- 06:2006:20, 16 August 2009 diff hist +19 VileTarget No edit summary current
- 06:2006:20, 16 August 2009 diff hist +138 Exit linedef types →Exit Linedef Types
- 06:1706:17, 16 August 2009 diff hist +58 FatAttack2 No edit summary
- 06:1506:15, 16 August 2009 diff hist +207 Elevator linedef types →Elevator Linedef Types
- 06:0606:06, 16 August 2009 diff hist +17 Elevator linedef types →Elevator Targets
- 06:0506:05, 16 August 2009 diff hist +22 Linedef types No edit summary
- 06:0206:02, 16 August 2009 diff hist +58 CPosAttack No edit summary
- 06:0106:01, 16 August 2009 diff hist +27 LineEffect No edit summary
- 06:0006:00, 16 August 2009 diff hist +31 FireCrackle No edit summary current
- 05:5805:58, 16 August 2009 diff hist +43 RemovePod No edit summary
- 05:5205:52, 16 August 2009 diff hist +58 FatRaise No edit summary current
- 05:5105:51, 16 August 2009 diff hist +27 Chase No edit summary current
- 05:4905:49, 16 August 2009 diff hist +27 TroopAttack No edit summary current
- 05:4905:49, 16 August 2009 diff hist +31 TroopAttack No edit summary
- 05:4805:48, 16 August 2009 diff hist +4 Script control linedef types No edit summary
- 05:4705:47, 16 August 2009 diff hist −102 Small →Functions: removed version tag, revert if necessary, I thought it was detracting
- 05:4505:45, 16 August 2009 diff hist +16 CyberAttack No edit summary
15 August 2009
- 17:1917:19, 15 August 2009 diff hist +818 N ThingSummon New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd num of thing type to summon (default of 0 = thing 0) *Args2 = Prestep distance (added to distance between t...
- 17:1917:19, 15 August 2009 diff hist +1,148 N A BulletAttack New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd number of sound to play (default of 0 = no sound) *Args2 = Select accuracy (default of 0 = 1) **1 = Always...
- 17:1817:18, 15 August 2009 diff hist +1,353 N MissileSpread New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd number of thing type to fire (no default, must be valid) *Args2 = Number of missiles to fire (MUST be great...
- 17:1717:17, 15 August 2009 diff hist +1,182 N MissileAttack New page: Type: Monster attack, Homing missile firing pointer, parameterized Parameter Information: *Args1 = DeHackEd number of thing type to fire (no default, must be valid) *Args2 = Select hom...
- 17:1617:16, 15 August 2009 diff hist +1,421 N Scratch New page: Type: Monster attack, parameterized Parameter Information: *Unknown 1 = Amount of damage to inflict (default of 0 = 0) *Unknown 2 = DeHackEd number of sound to play (default of 0 = no ...
- 17:1617:16, 15 August 2009 diff hist +580 N BetaSkullAttack New page: Type: Monster attack, parameterized Parameter Information: *Object's damage field = damage multiplier Purpose: If the object's target is invalid or is of the same type as this object,...
- 17:1417:14, 15 August 2009 diff hist +678 N BrainSpit New page: Type: Monster attack, normal Purpose: Boss brain spawn cube attack. If there are no boss spawn spots on the level, this function will do nothing. If the game is on the an easy skill level...
- 17:1417:14, 15 August 2009 diff hist +889 N PainAttack New page: Type: Monster attack, normal Purpose: Pain Elemental attack codepointer. If the object's target is valid, it will face toward it. If the comp_pain variable is asserted, the monster will c... current
- 17:1417:14, 15 August 2009 diff hist +174 N CyberAttack New page: Type: Monster attack, normal Purpose: Cyberdemon attack codepointer. If the object's target is valid, it will face toward it and fire one RocketShot projectile. Thunk: Yes.
- 17:1317:13, 15 August 2009 diff hist +180 N BspiAttack New page: Type: Monster attack, normal Purpose: Arachnotron attack codepointer. If the object's target is valid, it will face toward it and fire one ArachnotronShot projectile. Thunk: Yes.
- 17:1317:13, 15 August 2009 diff hist +432 N SkullAttack New page: Type: Monster attack, normal Purpose: Lost soul attack codepointer. If the object's target is valid, it will face toward it and, if it has an attack sound, will emit it. The object's SKUL... current
- 17:1317:13, 15 August 2009 diff hist +377 N BruisAttack New page: Type: Monster attack, normal Purpose: Baron attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ...
- 17:1217:12, 15 August 2009 diff hist +346 N HeadAttack New page: Type: Monster attack, normal Purpose: Cacodemon attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, ...
- 17:1217:12, 15 August 2009 diff hist +237 N SargAttack New page: Type: Monster attack, normal Purpose: Demon attack codepointer. If the object's target is valid and is within melee range (64 units) of the target, it will face the target and damage it d...
- 17:1217:12, 15 August 2009 diff hist +370 N TroopAttack New page: Type: Monster attack, normal Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ob...
- 17:1117:11, 15 August 2009 diff hist +312 N CPosAttack New page: Type: Monster attack, normal Purpose: Causes a Chaingunner chaingun attack. If the object's target is valid, it will turn to face it, play the "chgun" sound effect, and fire a single trac...
- 17:1117:11, 15 August 2009 diff hist +220 N FatAttack3 New page: Type: Monster attack normal Purpose: If the object's target is valid, it will face it and fire two MancubusShot missiles, one at its angle plus 5.625 degrees, and the other at its angle m...
- 17:1117:11, 15 August 2009 diff hist +244 N FatAttack2 New page: Type: Monster attack, normal Purpose: If the object's target is valid, it will face it, and then turn an additional -11.25 degrees. It will fire two MancubusShot missiles, one directly at...
- 17:1017:10, 15 August 2009 diff hist +244 N FatAttack1 New page: Type: Monster attack, normal Purpose: If the object's target is valid, it will face it, and then turn an additional +11.25 degrees. It will fire two MancubusShot missiles, one directly at...
- 17:1017:10, 15 August 2009 diff hist +356 N SkelMissile New page: Type: Monster attack, Homing missile firing pointer, normal Purpose: If the object's target is valid, it will face toward it and fire a TracerShot missile at it. The missile's tracer targ... current
- 17:1017:10, 15 August 2009 diff hist +244 N SkelFist New page: Type: Monster attack, normal Purpose: If the object's target is valid and is within melee range (64 units) of the object, it will face its target, emit the DSSKEPCH sound and damage its t... current
- 17:0917:09, 15 August 2009 diff hist +627 N VileAttack New page: Type: Monster attack, normal Purpose: If the object's target is valid and can currently be seen by the object, an Archvile explosion attack will occur. The object will face its target, em... current
- 17:0917:09, 15 August 2009 diff hist +211 N VileTarget New page: Type: Monster attack, normal Purpose: Causes the object to face its target, and spawns a VileFire object at the target's location. The Fire codepointer will be called on the VileFire obje...
- 17:0917:09, 15 August 2009 diff hist +273 N SPosAttack New page: Type: Monster attack, normal Purpose: Causes a Sergeant shotgun attack. If the object's target is valid, it will turn to face it, play the "shotgn" sound effect, and fire 3 tracers with "...
- 17:0817:08, 15 August 2009 diff hist +309 N PosAttack New page: Type: Monster attack, normal Purpose: Causes a Zombieman pistol attack. If the object's target is valid, it will turn to face it, play the "pistol" sound effect, and fire a single tracer ... current
- 17:0817:08, 15 August 2009 diff hist +237 N Detonate New page: Type: Blast radius attack, normal Purpose: Spawns a blast radius at the object's location with a radius and maximum damage value equal to the object's missile damage value. Other effects ...
- 17:0717:07, 15 August 2009 diff hist +189 N Hoof New page: Type: AI pointer / Walking sound, normal Purpose: The object will emit the "hoof" sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logic... current
- 17:0717:07, 15 August 2009 diff hist +191 N BabyMetal New page: Type: AI pointer / Walking sound, normal Purpose: The object will emit the "bspwlk" sound effect, and then control will transfer to the Chase codepointer for normal walking and attack log...
- 17:0717:07, 15 August 2009 diff hist +190 N Metal New page: Type: AI pointer / Walking sound, normal Purpose: The object will emit the "metal" sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logi... current
- 17:0617:06, 15 August 2009 diff hist +452 N Sor1Chase New page: Type: AI pointer, normal Purpose: D'Sparil first form walking logic. If the object's Counter 0 field has been set to a positive value by the Sor1Pain codepointer, the object will subtract...
- 17:0617:06, 15 August 2009 diff hist +1,122 N RandomWalk New page: Type: AI pointer, normal Purpose: Causes an object to walk around in randomly chosen directions, whether it has no target or has acquired a target via being damaged. Neither friends nor e...