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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponSetTics</id>
	<title>WeaponSetTics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponSetTics"/>
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	<updated>2026-05-30T09:52:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=WeaponSetTics&amp;diff=6225&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description= Like SetTics, but for weapon frames, changes duration of current frame. |usage=&#039;&#039;&#039;A_WeaponSetTics&#039;&#039;&#039;(&#039;&#039;base_amount&#039;&#039;, &#039;&#039;random&#039;&#039;, &#039;&#039;use_counter&#039;&#039;) |parameters= *&#039;&#039;base_amount&#039;&#039;: if &#039;&#039;use_counter&#039;&#039; is 0, it&#039;s number of tics. If &#039;&#039;use_counter&#039;&#039; is 1, it&#039;s a counter ID for the current weapon, from 0 to 2. *&#039;&#039;random&#039;&#039;: if nonzero, it&#039;s maximum random value + 1 which may be added to the duration. *&#039;&#039;use_counter&#039;&#039;: if 0, &#039;&#039;base_amount&#039;&#039; is a numb...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=WeaponSetTics&amp;diff=6225&amp;oldid=prev"/>
		<updated>2024-10-12T19:26:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description= Like &lt;a href=&quot;/wiki/SetTics&quot; title=&quot;SetTics&quot;&gt;SetTics&lt;/a&gt;, but for weapon frames, changes duration of current frame. |usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponSetTics&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039;, &amp;#039;&amp;#039;random&amp;#039;&amp;#039;, &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039;: if &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039; is 0, it&amp;#039;s number of tics. If &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039; is 1, it&amp;#039;s a counter ID for the current weapon, from 0 to 2. *&amp;#039;&amp;#039;random&amp;#039;&amp;#039;: if nonzero, it&amp;#039;s maximum random value + 1 which may be added to the duration. *&amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039;: if 0, &amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039; is a numb...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=&lt;br /&gt;
Like [[SetTics]], but for weapon frames, changes duration of current frame.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponSetTics&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039;, &amp;#039;&amp;#039;random&amp;#039;&amp;#039;, &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039;: if &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039; is 0, it&amp;#039;s number of tics. If &amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039; is 1, it&amp;#039;s a counter ID for the current weapon, from 0 to 2.&lt;br /&gt;
*&amp;#039;&amp;#039;random&amp;#039;&amp;#039;: if nonzero, it&amp;#039;s maximum random value + 1 which may be added to the duration.&lt;br /&gt;
*&amp;#039;&amp;#039;use_counter&amp;#039;&amp;#039;: if 0, &amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039; is a number. If 1, &amp;#039;&amp;#039;base_amount&amp;#039;&amp;#039; is actually the counter number.&lt;br /&gt;
|notes=&lt;br /&gt;
This changes a player weapon frame duration according to the formula, in much the same way [[SetTics]] operates on non-weapon (actor) frames.&lt;br /&gt;
&lt;br /&gt;
The base value is either direct, or taken from a weapon counter. The optional additive random range is from 0 to (&amp;#039;&amp;#039;random&amp;#039;&amp;#039; - 1).&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[SetTics]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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