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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponJump</id>
	<title>WeaponJump - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponJump"/>
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	<updated>2026-04-12T10:12:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=WeaponJump&amp;diff=6271&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Random frame change (jump) for weapon frames (not actor frames). |usage=&#039;&#039;&#039;A_WeaponJump&#039;&#039;&#039;(&#039;&#039;frame&#039;&#039;, &#039;&#039;chance&#039;&#039;) |parameters= *&#039;&#039;frame&#039;&#039;: Frame to jump to if random chance passes *&#039;&#039;chance&#039;&#039;: chance out of 256 that it will switch to &#039;&#039;frame&#039;&#039; |notes=MBF21 introduced this as a weapon frame usable version of RandomJump, which only works on actor frames. Eternity already has Jump from ZDoom which is flexible with both actor and weapon fram...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=WeaponJump&amp;diff=6271&amp;oldid=prev"/>
		<updated>2024-10-24T18:54:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Random frame change (jump) for weapon frames (not actor frames). |usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponJump&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;chance&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: Frame to jump to if random chance passes *&amp;#039;&amp;#039;chance&amp;#039;&amp;#039;: chance out of 256 that it will switch to &amp;#039;&amp;#039;frame&amp;#039;&amp;#039; |notes=MBF21 introduced this as a weapon frame usable version of &lt;a href=&quot;/wiki/RandomJump&quot; title=&quot;RandomJump&quot;&gt;RandomJump&lt;/a&gt;, which only works on actor frames. Eternity already has &lt;a href=&quot;/wiki/Jump&quot; title=&quot;Jump&quot;&gt;Jump&lt;/a&gt; from ZDoom which is flexible with both actor and weapon fram...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Random frame change (jump) for weapon frames (not actor frames).&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponJump&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;chance&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: Frame to jump to if random chance passes&lt;br /&gt;
*&amp;#039;&amp;#039;chance&amp;#039;&amp;#039;: chance out of 256 that it will switch to &amp;#039;&amp;#039;frame&amp;#039;&amp;#039;&lt;br /&gt;
|notes=MBF21 introduced this as a weapon frame usable version of [[RandomJump]], which only works on actor frames. Eternity already has [[Jump]] from ZDoom which is flexible with both actor and weapon frames.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Jump]]&lt;br /&gt;
*[[RandomJump]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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