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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponBulletAttack</id>
	<title>WeaponBulletAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponBulletAttack"/>
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	<updated>2026-10-01T23:47:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=WeaponBulletAttack&amp;diff=6269&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Generic weapon bullet attack. |usage=&#039;&#039;&#039;A_WeaponBulletAttack&#039;&#039;&#039;(&#039;&#039;horizontal_spread&#039;&#039;, &#039;&#039;vertical_spread&#039;&#039;, &#039;&#039;number_of_bullets&#039;&#039;, &#039;&#039;base_damage&#039;&#039;, &#039;&#039;damage_multiplier&#039;&#039;) |parameters= *&#039;&#039;horizontal_spread&#039;&#039;: horizontal spread in degrees (default 0) *&#039;&#039;vertical_spread&#039;&#039;: vertical spread in degrees (default 0) *&#039;&#039;number_of_bullets&#039;&#039;: number of hitscan rays (bullets) to fire (default 1) *&#039;&#039;base_damage&#039;&#039;: minimum damage (default 5) *&#039;&#039;damage_multipl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=WeaponBulletAttack&amp;diff=6269&amp;oldid=prev"/>
		<updated>2024-10-23T20:03:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Generic weapon bullet attack. |usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponBulletAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;horizontal_spread&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vertical_spread&amp;#039;&amp;#039;, &amp;#039;&amp;#039;number_of_bullets&amp;#039;&amp;#039;, &amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;damage_multiplier&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;horizontal_spread&amp;#039;&amp;#039;: horizontal spread in degrees (default 0) *&amp;#039;&amp;#039;vertical_spread&amp;#039;&amp;#039;: vertical spread in degrees (default 0) *&amp;#039;&amp;#039;number_of_bullets&amp;#039;&amp;#039;: number of hitscan rays (bullets) to fire (default 1) *&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;: minimum damage (default 5) *&amp;#039;&amp;#039;damage_multipl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Generic weapon bullet attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponBulletAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;horizontal_spread&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vertical_spread&amp;#039;&amp;#039;, &amp;#039;&amp;#039;number_of_bullets&amp;#039;&amp;#039;, &amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;damage_multiplier&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;horizontal_spread&amp;#039;&amp;#039;: horizontal spread in degrees (default 0)&lt;br /&gt;
*&amp;#039;&amp;#039;vertical_spread&amp;#039;&amp;#039;: vertical spread in degrees (default 0)&lt;br /&gt;
*&amp;#039;&amp;#039;number_of_bullets&amp;#039;&amp;#039;: number of hitscan rays (bullets) to fire (default 1)&lt;br /&gt;
*&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;: minimum damage (default 5)&lt;br /&gt;
*&amp;#039;&amp;#039;damage_multiplier&amp;#039;&amp;#039;: maximum damage multiplier by random chance (default 3). Formula is: &amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039; * random(1, &amp;#039;&amp;#039;damage_multiplier&amp;#039;&amp;#039;)&lt;br /&gt;
|notes=This is MBF21&amp;#039;s codepointer for generic player bullet attacks. Eternity offers [[FireCustomBullets]], which has more parameters, and also allows reusing the vanilla DOOM attack spread patterns exactly.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[FireCustomBullets]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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