<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponAlert</id>
	<title>WeaponAlert - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=WeaponAlert"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=WeaponAlert&amp;action=history"/>
	<updated>2026-06-06T04:14:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=WeaponAlert&amp;diff=6281&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Alert monsters within sound-travel distance of the player&#039;s presence. |usage=&#039;&#039;&#039;A_WeaponAlert&#039;&#039;&#039; |notes= Normally all weapons alert monsters when player starts the attack, but they can be set to silent in weaponinfo, or this codepointer can be used in other frames besides the attack sequence. |seealso= *AlertMonsters *NoiseAlert}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=WeaponAlert&amp;diff=6281&amp;oldid=prev"/>
		<updated>2024-10-24T19:11:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Alert monsters within sound-travel distance of the player&amp;#039;s presence. |usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponAlert&amp;#039;&amp;#039;&amp;#039; |notes= Normally all weapons alert monsters when player starts the attack, but they can be set to silent in &lt;a href=&quot;/wiki/Weaponinfo&quot; class=&quot;mw-redirect&quot; title=&quot;Weaponinfo&quot;&gt;weaponinfo&lt;/a&gt;, or this codepointer can be used in other frames besides the attack sequence. |seealso= *&lt;a href=&quot;/wiki/AlertMonsters&quot; title=&quot;AlertMonsters&quot;&gt;AlertMonsters&lt;/a&gt; *&lt;a href=&quot;/wiki/NoiseAlert&quot; title=&quot;NoiseAlert&quot;&gt;NoiseAlert&lt;/a&gt;}}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Alert monsters within sound-travel distance of the player&amp;#039;s presence.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_WeaponAlert&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|notes=&lt;br /&gt;
Normally all weapons alert monsters when player starts the attack, but they can be set to silent in [[weaponinfo]], or this codepointer can be used in other frames besides the attack sequence.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[AlertMonsters]]&lt;br /&gt;
*[[NoiseAlert]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
</feed>