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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Thing_Projectile2</id>
	<title>Thing Projectile2 - Revision history</title>
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	<updated>2026-06-10T07:21:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Thing_Projectile2&amp;diff=6503&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{ACSFunction|description=Spawns and throws a projectile. |usage= &#039;&#039;void&#039;&#039; &#039;&#039;&#039;Thing_Projectile2&#039;&#039;&#039;(&#039;&#039;int tid&#039;&#039;, &#039;&#039;int type&#039;&#039;, &#039;&#039;int angle&#039;&#039;, &#039;&#039;int speed&#039;&#039;, &#039;&#039;int vspeed&#039;&#039;, &#039;&#039;int gravity&#039;&#039;, &#039;&#039;int newtid&#039;&#039;) |parameters= *&#039;&#039;tid&#039;&#039;: TID of map spots where to spawn projectiles *&#039;&#039;type&#039;&#039;: ACS spawn ID of projectiles to spawn *&#039;&#039;angle&#039;&#039;: direction *&#039;&#039;speed&#039;&#039;: fixed point horizontal speed, in eighths of unit *&#039;&#039;vspeed&#039;&#039;: fixed point vertical speed, in eighths of u...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Thing_Projectile2&amp;diff=6503&amp;oldid=prev"/>
		<updated>2026-05-10T07:04:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ACSFunction|description=Spawns and throws a projectile. |usage= &amp;#039;&amp;#039;void&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Thing_Projectile2&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int type&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int vspeed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int gravity&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int newtid&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: &lt;a href=&quot;/wiki/TID&quot; title=&quot;TID&quot;&gt;TID&lt;/a&gt; of map spots where to spawn projectiles *&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: &lt;a href=&quot;/index.php?title=ACS_spawn_ID&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;ACS spawn ID (page does not exist)&quot;&gt;ACS spawn ID&lt;/a&gt; of projectiles to spawn *&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: direction *&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;: &lt;a href=&quot;/index.php?title=Fixed_point&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fixed point (page does not exist)&quot;&gt;fixed point&lt;/a&gt; horizontal speed, in eighths of unit *&amp;#039;&amp;#039;vspeed&amp;#039;&amp;#039;: &lt;a href=&quot;/index.php?title=Fixed_point&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fixed point (page does not exist)&quot;&gt;fixed point&lt;/a&gt; vertical speed, in eighths of u...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ACSFunction|description=Spawns and throws a projectile.&lt;br /&gt;
|usage=&lt;br /&gt;
&amp;#039;&amp;#039;void&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Thing_Projectile2&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int type&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int vspeed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int gravity&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int newtid&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: [[TID]] of map spots where to spawn projectiles&lt;br /&gt;
*&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: [[ACS spawn ID]] of projectiles to spawn&lt;br /&gt;
*&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: direction&lt;br /&gt;
*&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;: [[fixed point]] horizontal speed, in eighths of unit&lt;br /&gt;
*&amp;#039;&amp;#039;vspeed&amp;#039;&amp;#039;: [[fixed point]] vertical speed, in eighths of unit&lt;br /&gt;
*&amp;#039;&amp;#039;gravity&amp;#039;&amp;#039;: if 1, projectile has &amp;#039;&amp;#039;low&amp;#039;&amp;#039; gravity, otherwise no gravity.&lt;br /&gt;
*&amp;#039;&amp;#039;newtid&amp;#039;&amp;#039;: optional [[TID]] to provide to the projectiles.&lt;br /&gt;
|id=ACC internal}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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