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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Thing_Deactivate</id>
	<title>Thing Deactivate - Revision history</title>
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	<updated>2026-09-21T13:36:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=Thing_Deactivate&amp;diff=4557&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;*405:&#039;&#039;&#039;Thing_Deactivate&#039;&#039;&#039;(tid) :Analogous/opposite to Thing_Activate, the object will enter &#039;&#039;inactivestate&#039;&#039; while playing &#039;&#039;deactivatesound&#039;&#039;. If the object is a monst...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Thing_Deactivate&amp;diff=4557&amp;oldid=prev"/>
		<updated>2019-07-21T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;*405:&amp;#039;&amp;#039;&amp;#039;Thing_Deactivate&amp;#039;&amp;#039;&amp;#039;(tid) :Analogous/opposite to &lt;a href=&quot;/wiki/Thing_Activate&quot; title=&quot;Thing Activate&quot;&gt;Thing_Activate&lt;/a&gt;, the object will enter &amp;#039;&amp;#039;inactivestate&amp;#039;&amp;#039; while playing &amp;#039;&amp;#039;deactivatesound&amp;#039;&amp;#039;. If the object is a monst...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*405:&amp;#039;&amp;#039;&amp;#039;Thing_Deactivate&amp;#039;&amp;#039;&amp;#039;(tid)&lt;br /&gt;
:Analogous/opposite to [[Thing_Activate]], the object will enter &amp;#039;&amp;#039;inactivestate&amp;#039;&amp;#039; while playing &amp;#039;&amp;#039;deactivatesound&amp;#039;&amp;#039;. If the object is a monster (SHOOTABLE or KILLABLE flag set), its DORMANT flag will be set as well, turning it into a statue.&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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