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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=ThingHurt</id>
	<title>ThingHurt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=ThingHurt"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;action=history"/>
	<updated>2026-08-22T22:00:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2453&amp;oldid=prev</id>
		<title>92.80.37.110: Undo revision 2452 by ShawneeBarut (Talk)</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2453&amp;oldid=prev"/>
		<updated>2010-07-28T08:14:45Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 2452 by &lt;a href=&quot;/wiki/Special:Contributions/ShawneeBarut&quot; title=&quot;Special:Contributions/ShawneeBarut&quot;&gt;ShawneeBarut&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:ShawneeBarut&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:ShawneeBarut (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 28 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; should refer to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.casino-spielen.biz  casino spielen] &lt;/del&gt;the same object.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; should refer to the same object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if more than one object has the TID referred to by &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; or &amp;#039;&amp;#039;source&amp;#039;&amp;#039;, the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if more than one object has the TID referred to by &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; or &amp;#039;&amp;#039;source&amp;#039;&amp;#039;, the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>92.80.37.110</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2452&amp;oldid=prev</id>
		<title>ShawneeBarut at 15:23, 22 July 2010</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2452&amp;oldid=prev"/>
		<updated>2010-07-22T15:23:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:23, 22 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; should refer to the same object.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; should refer to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.casino-spielen.biz  casino spielen] &lt;/ins&gt;the same object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if more than one object has the TID referred to by &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; or &amp;#039;&amp;#039;source&amp;#039;&amp;#039;, the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if more than one object has the TID referred to by &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; or &amp;#039;&amp;#039;source&amp;#039;&amp;#039;, the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShawneeBarut</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2247&amp;oldid=prev</id>
		<title>Printz: /* See also */</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2247&amp;oldid=prev"/>
		<updated>2009-12-25T09:56:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:56, 25 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See also===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See also===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Small#Mapthings|Small mapthing functions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Small#Mapthings|Small mapthing functions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[_ThingHate]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingKill]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingKill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingMassacre]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingMassacre]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2243&amp;oldid=prev</id>
		<title>Printz: /* See also */</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2243&amp;oldid=prev"/>
		<updated>2009-12-25T09:53:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:53, 25 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;source&amp;#039;&amp;#039; : Optional TID of a single object which is ultimately responsible for this damage. This is the object which enemies will blame for the damage done to them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;source&amp;#039;&amp;#039; : Optional TID of a single object which is ultimately responsible for this damage. This is the object which enemies will blame for the damage done to them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See also===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See also===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Small#Mapthings|Small mapthing functions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingKill]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingKill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingMassacre]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[_ThingMassacre]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Small#Mapthings|Small mapthing functions]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2242&amp;oldid=prev</id>
		<title>Printz: New page: {{DISPLAYTITLE:_ThingHurt}} Injures all things whose TIDs match the value in &#039;&#039;tid&#039;&#039;. The &#039;&#039;inflictor&#039;&#039; and &#039;&#039;source&#039;&#039; are optional parameters, and if allowed to default, enemies will not ...</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ThingHurt&amp;diff=2242&amp;oldid=prev"/>
		<updated>2009-12-25T09:52:43Z</updated>

		<summary type="html">&lt;p&gt;New page: {{DISPLAYTITLE:_ThingHurt}} Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:_ThingHurt}}&lt;br /&gt;
Injures all things whose TIDs match the value in &amp;#039;&amp;#039;tid&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; are optional parameters, and if allowed to default, enemies will not blame anyone for the damage done to them and will appear to ignore it aside from feeling pain. Otherwise, the parameters have the functions as noted below.&lt;br /&gt;
&lt;br /&gt;
Inflictors are typically used for missiles and blast radii. For direct damage such as scratching, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;source&amp;#039;&amp;#039; should refer to the same object.&lt;br /&gt;
&lt;br /&gt;
Note that if more than one object has the TID referred to by &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; or &amp;#039;&amp;#039;source&amp;#039;&amp;#039;, the first one found by the game engine will be used. Which object will be picked in that situation is not easily predictable (note this does not apply to objects referred to via reserved TID values such as _TID_TRIGGER, which are always unambiguous).&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;#039;&amp;#039;native&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;_ThingHurt&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;_mods:mod&amp;#039;&amp;#039; = &amp;#039;&amp;#039;&amp;#039;_MOD_UNKNOWN&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; = 0, &amp;#039;&amp;#039;source&amp;#039;&amp;#039; = 0);&lt;br /&gt;
===Parameters===&lt;br /&gt;
*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039; : ID of the thing(s) to injure. &lt;br /&gt;
*&amp;#039;&amp;#039;damage&amp;#039;&amp;#039; : Amount of health to subtract from each thing. &lt;br /&gt;
*&amp;#039;&amp;#039;mods:mod&amp;#039;&amp;#039; : [[Means of death]] flag. &lt;br /&gt;
*&amp;#039;&amp;#039;inflictor&amp;#039;&amp;#039; : Optional TID of a single object which is directly causing this damage. &lt;br /&gt;
*&amp;#039;&amp;#039;source&amp;#039;&amp;#039; : Optional TID of a single object which is ultimately responsible for this damage. This is the object which enemies will blame for the damage done to them.&lt;br /&gt;
===See also===&lt;br /&gt;
*[[_ThingKill]]&lt;br /&gt;
*[[_ThingMassacre]]&lt;br /&gt;
*[[Small#Mapthings|Small mapthing functions]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
</feed>