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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=SpidRefire</id>
	<title>SpidRefire - Revision history</title>
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	<updated>2026-10-20T16:27:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SpidRefire&amp;diff=2906&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;SpidRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi...&quot;</title>
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		<updated>2011-12-27T09:36:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;SpidRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;SpidRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexistent.&lt;br /&gt;
&lt;br /&gt;
It includes a call to [[FaceTarget]], and there is a chance of 3.90625% that the monster will continue firing another round (i.e. not go to its &amp;#039;&amp;#039;seestate&amp;#039;&amp;#039;) even if out of sight.&lt;br /&gt;
&lt;br /&gt;
This pointer has no parameters.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
*[[CPosRefire]]&lt;br /&gt;
*[[FaceTarget]]&lt;br /&gt;
*[[GenRefire]]&lt;br /&gt;
*[[List of codepointers]]&lt;br /&gt;
[[Category:Codepointers]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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